TrinityCore
GameEventSender.h File Reference
#include "Define.h"
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Namespaces

namespace  GameEvents
 

Functions

TC_GAME_API void GameEvents::Trigger (uint32 gameEventId, WorldObject *source, WorldObject *target)
 
TC_GAME_API void GameEvents::TriggerForPlayer (uint32 gameEventId, Player *source)
 
TC_GAME_API void GameEvents::TriggerForMap (uint32 gameEventId, Map *map, WorldObject *source=nullptr, WorldObject *target=nullptr)