42 return GetMaraudonAI<boss_noxxionAI>(creature);
77 Add->AI()->AttackStart(victim);
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
int32 irand(int32 min, int32 max)
void AddSC_boss_noxxion()
void SetDisplayId(uint32 displayId, bool setNative=false) override
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
void SetFaction(uint32 faction) override
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
void SetUninteractible(bool apply)
CreatureAI * GetAI(Creature *creature) const override
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
void UpdateAI(uint32 diff) override
void SummonAdds(Unit *victim)
boss_noxxionAI(Creature *creature)