#define RegisterSpellScript(spell_script)
#define AuraEffectProcFn(F, I, N)
void PreventDefaultAction()
HookList< EffectProcHandler > OnEffectProc
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
void HandleProc(AuraEffect *aurEff, ProcEventInfo &)
bool Validate(SpellInfo const *) override
@ SPELL_MARK_OF_MALICE_TRIGGERED
void AddSC_shadow_labyrinth()