TrinityCore
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Public Attributes | |
SystemTimePoint | ValidUntil = SystemTimePoint::min() |
Optional< GOState > | State |
bool | Despawned = false |
Definition at line 515 of file GameObject.h.
bool GameObject::PerPlayerState::Despawned = false |
Definition at line 519 of file GameObject.h.
Definition at line 518 of file GameObject.h.
SystemTimePoint GameObject::PerPlayerState::ValidUntil = SystemTimePoint::min() |
Definition at line 517 of file GameObject.h.