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| SmartScene () |
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void | OnSceneStart (Player *player, uint32, SceneTemplate const *sceneTemplate) override |
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void | OnSceneTriggerEvent (Player *player, uint32, SceneTemplate const *sceneTemplate, std::string const &triggerName) override |
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void | OnSceneCancel (Player *player, uint32, SceneTemplate const *sceneTemplate) override |
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void | OnSceneComplete (Player *player, uint32, SceneTemplate const *sceneTemplate) override |
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| ~SceneScript () |
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virtual void | OnSceneStart (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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virtual void | OnSceneTriggerEvent (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate, std::string const &triggerName) |
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virtual void | OnSceneCancel (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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virtual void | OnSceneComplete (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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| ScriptObject (ScriptObject const &right)=delete |
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| ScriptObject (ScriptObject &&right)=delete |
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ScriptObject & | operator= (ScriptObject const &right)=delete |
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ScriptObject & | operator= (ScriptObject &&right)=delete |
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std::string const & | GetName () const |
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Definition at line 1160 of file SmartAI.cpp.
◆ SmartScene()
SmartScene::SmartScene |
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◆ OnSceneCancel()
◆ OnSceneComplete()
◆ OnSceneStart()
◆ OnSceneTriggerEvent()
void SmartScene::OnSceneTriggerEvent |
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Player * |
player, |
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uint32 |
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SceneTemplate const * |
sceneTemplate, |
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std::string const & |
triggerName |
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) |
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inlineoverridevirtual |
The documentation for this class was generated from the following file: