std::vector< ObjectGuid > GuidVector
@ FACTION_ASHTONGUE_DEATHSWORN
uint32 const EncounterCount
@ EMOTE_DEN_OF_MORTAL_DOOR_OPEN
@ EMOTE_HIGH_WARLORD_NAJENTUS_DIED
@ DATA_HIGH_NETHERMANCER_ZEREVOR
@ DATA_GATHIOS_THE_SHATTERER
@ DATA_BLOOD_ELF_COUNCIL_VOICE
@ DATA_RELIQUARY_COMBAT_TRIGGER
@ DATA_ILLIDAN_MUSIC_CONTROLLER
@ DATA_BLACK_TEMPLE_TRIGGER
@ DATA_GO_DEN_OF_MORTAL_DOOR
@ DATA_HIGH_WARLORD_NAJENTUS
@ DATA_AKAMA_ILLIDAN_INTRO
@ DATA_RELIQUARY_OF_SOULS
@ NPC_GATHIOS_THE_SHATTERER
@ NPC_HIGH_WARLORD_NAJENTUS
@ NPC_ASHTONGUE_PRIMALIST
@ NPC_RELIQUARY_COMBAT_TRIGGER
@ NPC_ASHTONGUE_STORMCALLER
@ NPC_HIGH_NETHERMANCER_ZEREVOR
@ NPC_BLACK_TEMPLE_TRIGGER
@ NPC_ASHTONGUE_FERAL_SPIRIT
@ NPC_BLOOD_ELF_COUNCIL_VOICE
@ NPC_ASHTONGUE_BATTLELORD
@ ACTION_ACTIVE_AKAMA_INTRO
@ GO_ILLIDAN_MUSIC_CONTROLLER
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
virtual void OnCreatureCreate(Creature *creature) override
Creature * GetCreature(uint32 type)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void LoadDungeonEncounterData(T const &encounters)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(DoorData const *data)
GameObject * GetGameObject(uint32 type)
void LoadBossBoundaries(BossBoundaryData const &data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
void SetFaction(uint32 faction) override
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const gameObjectData[]
void AddSC_instance_black_temple()
ObjectData const creatureData[]
DoorData const doorData[]
BossBoundaryData const boundaries
DungeonEncounterData const encounters[]
void OnGameObjectCreate(GameObject *go) override
instance_black_temple_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override
GuidVector AshtongueGUIDs
bool SetBossState(uint32 type, EncounterState state) override
void SetData(uint32 type, uint32 data) override
bool CheckDenOfMortalDoor()
uint32 GetData(uint32 type) const override