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static bool | HandleTeleAddCommand (ChatHandler *handler, std::string const &name) |
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static bool | HandleTeleDelCommand (ChatHandler *handler, GameTele const *tele) |
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static bool | DoNameTeleport (ChatHandler *handler, PlayerIdentifier player, uint32 mapId, Position const &pos, std::string const &locationName) |
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static bool | HandleTeleNameCommand (ChatHandler *handler, Optional< PlayerIdentifier > player, Variant< GameTele const *, EXACT_SEQUENCE("$home")> where) |
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static bool | HandleTeleGroupCommand (ChatHandler *handler, GameTele const *tele) |
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static bool | HandleTeleCommand (ChatHandler *handler, GameTele const *tele) |
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static bool | HandleTeleNameNpcIdCommand (ChatHandler *handler, PlayerIdentifier player, Variant< Hyperlink< creature_entry >, uint32 > creatureId) |
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static bool | HandleTeleNameNpcSpawnIdCommand (ChatHandler *handler, PlayerIdentifier player, Variant< Hyperlink< creature >, ObjectGuid::LowType > spawnId) |
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static bool | HandleTeleNameNpcNameCommand (ChatHandler *handler, PlayerIdentifier player, Tail name) |
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Definition at line 42 of file cs_tele.cpp.
◆ tele_commandscript()
tele_commandscript::tele_commandscript |
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inline |
◆ DoNameTeleport()
◆ GetCommands()
◆ HandleTeleAddCommand()
static bool tele_commandscript::HandleTeleAddCommand |
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ChatHandler * |
handler, |
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std::string const & |
name |
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) |
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inlinestatic |
◆ HandleTeleCommand()
static bool tele_commandscript::HandleTeleCommand |
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ChatHandler * |
handler, |
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GameTele const * |
tele |
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) |
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inlinestatic |
◆ HandleTeleDelCommand()
static bool tele_commandscript::HandleTeleDelCommand |
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ChatHandler * |
handler, |
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GameTele const * |
tele |
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) |
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inlinestatic |
◆ HandleTeleGroupCommand()
static bool tele_commandscript::HandleTeleGroupCommand |
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ChatHandler * |
handler, |
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GameTele const * |
tele |
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) |
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inlinestatic |
◆ HandleTeleNameCommand()
◆ HandleTeleNameNpcIdCommand()
◆ HandleTeleNameNpcNameCommand()
◆ HandleTeleNameNpcSpawnIdCommand()
The documentation for this class was generated from the following file: