uint32 const EncounterCount
void RemoveFlag(GameObjectFlags flags)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(DoorData const *data)
GameObject * GetGameObject(uint32 type)
bool _SkipCheckRequiredBosses(Player const *player=nullptr) const
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_halls_of_stone()
@ DATA_SJONNIR_THE_IRONSHAPER
@ DATA_GO_TRIBUNAL_CONSOLE
@ NPC_SJONNIR_THE_IRONSHAPER
ObjectData const gameObjectData[]
ObjectData const creatureData[]
DoorData const doorData[]
void AddSC_instance_halls_of_stone()
DungeonEncounterData const encounters[]
bool SetBossState(uint32 type, EncounterState state) override
void OnGameObjectCreate(GameObject *go) override
instance_halls_of_stone_InstanceMapScript(InstanceMap *map)
bool CheckRequiredBosses(uint32 bossId, Player const *player=nullptr) const override