@ DATA_JEDOGA_SHADOWSEEKER
@ DATA_PRINCE_TALDARAM_PLATFORM
#define AhnKahetScriptName
@ GO_PRINCE_TALDARAM_GATE
@ GO_PRINCE_TALDARAM_PLATFORM
@ NPC_JEDOGA_SHADOWSEEKER
uint32 const EncounterCount
void SetGoState(GOState state)
void RemoveFlag(GameObjectFlags flags)
void SetFlag(GameObjectFlags flags)
void SetBossNumber(uint32 number)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void LoadDungeonEncounterData(T const &encounters)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(DoorData const *data)
void LoadBossBoundaries(BossBoundaryData const &data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const gameObjectData[]
void AddSC_instance_ahnkahet()
ObjectData const creatureData[]
DoorData const doorData[]
BossBoundaryData const boundaries
DungeonEncounterData const encounters[]
void SetData(uint32 type, uint32 data) override
instance_ahnkahet_InstanceScript(InstanceMap *map)
void OnGameObjectCreate(GameObject *go) override
void AfterDataLoad() override
uint32 GetData(uint32 type) const override