#define RegisterAreaTriggerAI(ai_name)
static Player * ToPlayer(Object *o)
Garrison * GetGarrison() const
void setActive(bool isActiveObject)
void AddSC_garrison_generic()
void OnInitialize() override
void OnUnitEnter(Unit *unit) override
at_garrison_enter(AreaTrigger *areatrigger)
at_garrison_exit(AreaTrigger *areatrigger)
void OnUnitExit(Unit *unit) override
void OnInitialize() override