TrinityCore

World → game Relation

File in server/scripts/WorldIncludes file in server/game
achievement_scripts.cppBattlegrounds / Battleground.h
achievement_scripts.cppBattlePets / BattlePetMgr.h
achievement_scripts.cppEntities / Creature / Creature.h
achievement_scripts.cppEntities / Player / Player.h
achievement_scripts.cppScripting / ScriptMgr.h
achievement_scripts.cppServer / WorldSession.h
action_ip_logger.cppEntities / Player / Player.h
action_ip_logger.cppScripting / ScriptMgr.h
action_ip_logger.cppWorld / World.h
action_ip_logger.cppServer / WorldSession.h
areatrigger_scripts.cppEntities / AreaTrigger / AreaTrigger.h
areatrigger_scripts.cppAI / CoreAI / AreaTriggerAI.h
areatrigger_scripts.cppDataStores / DB2Structure.h
areatrigger_scripts.cppEntities / GameObject / GameObject.h
areatrigger_scripts.cppTime / GameTime.h
areatrigger_scripts.cppMovement / MotionMaster.h
areatrigger_scripts.cppGlobals / ObjectAccessor.h
areatrigger_scripts.cppEntities / Player / Player.h
areatrigger_scripts.cppAI / ScriptedAI / ScriptedCreature.h
areatrigger_scripts.cppScripting / ScriptMgr.h
areatrigger_scripts.cppEntities / Creature / TemporarySummon.h
areatrigger_scripts.cppWorld / World.h
areatrigger_scripts.cppMaps / ZoneScript.h
boosted_xp.cppTime / GameTime.h
boosted_xp.cppScripting / ScriptMgr.h
boosted_xp.cppWorld / World.h
boss_emerald_dragons.cppMovement / MotionMaster.h
boss_emerald_dragons.cppAI / CoreAI / PassiveAI.h
boss_emerald_dragons.cppAI / ScriptedAI / ScriptedCreature.h
boss_emerald_dragons.cppScripting / ScriptMgr.h
boss_emerald_dragons.cppSpells / SpellInfo.h
boss_emerald_dragons.cppSpells / SpellScript.h
chat_log.cppChat / Channels / Channel.h
chat_log.cppGroups / Group.h
chat_log.cppGuilds / Guild.h
chat_log.cppEntities / Player / Player.h
chat_log.cppScripting / ScriptMgr.h
conversation_scripts.cppEntities / Conversation / Conversation.h
conversation_scripts.cppEntities / Player / Player.h
conversation_scripts.cppScripting / ScriptMgr.h
duel_reset.cppTime / GameTime.h
duel_reset.cppEntities / Pet / Pet.h
duel_reset.cppEntities / Player / Player.h
duel_reset.cppScripting / ScriptMgr.h
duel_reset.cppSpells / SpellHistory.h
duel_reset.cppSpells / SpellInfo.h
duel_reset.cppSpells / SpellMgr.h
duel_reset.cppWorld / World.h
go_scripts.cppDataStores / DB2Structure.h
go_scripts.cppEvents / GameEventMgr.h
go_scripts.cppEntities / GameObject / GameObject.h
go_scripts.cppAI / CoreAI / GameObjectAI.h
go_scripts.cppTime / GameTime.h
go_scripts.cppMovement / MotionMaster.h
go_scripts.cppEntities / Player / Player.h
go_scripts.cppAI / ScriptedAI / ScriptedCreature.h
go_scripts.cppAI / ScriptedAI / ScriptedGossip.h
go_scripts.cppScripting / ScriptMgr.h
go_scripts.cppEntities / Creature / TemporarySummon.h
go_scripts.cppServer / WorldSession.h
item_scripts.cppEntities / GameObject / GameObject.h
item_scripts.cppEntities / Item / Item.h
item_scripts.cppMaps / Map.h
item_scripts.cppEntities / Player / Player.h
item_scripts.cppAI / ScriptedAI / ScriptedCreature.h
item_scripts.cppScripting / ScriptMgr.h
item_scripts.cppSpells / Spell.h
item_scripts.cppSpells / SpellMgr.h
item_scripts.cppEntities / Creature / TemporarySummon.h
npc_guard.cppAI / CreatureAIImpl.h
npc_guard.cppAI / CoreAI / GuardAI.h
npc_guard.cppGlobals / ObjectAccessor.h
npc_guard.cppEntities / Player / Player.h
npc_guard.cppScripting / ScriptMgr.h
npc_guard.cppSpells / SpellInfo.h
npc_professions.cppEntities / Item / Item.h
npc_professions.cppEntities / Player / Player.h
npc_professions.cppAI / ScriptedAI / ScriptedCreature.h
npc_professions.cppAI / ScriptedAI / ScriptedGossip.h
npc_professions.cppScripting / ScriptMgr.h
npc_professions.cppSpells / SpellInfo.h
npc_professions.cppSpells / SpellMgr.h
npc_professions.cppServer / WorldSession.h
npcs_special.cppGrids / Cells / CellImpl.h
npcs_special.cppEntities / Unit / CharmInfo.h
npcs_special.cppAI / CoreAI / CombatAI.h
npcs_special.cppTexts / CreatureTextMgr.h
npcs_special.cppEvents / GameEventMgr.h
npcs_special.cppEntities / GameObject / GameObject.h
npcs_special.cppAI / CoreAI / GameObjectAI.h
npcs_special.cppGrids / Notifiers / GridNotifiersImpl.h
npcs_special.cppMovement / MotionMaster.h
npcs_special.cppMovement / Spline / MoveSplineInit.h
npcs_special.cppGlobals / ObjectAccessor.h
npcs_special.cppGlobals / ObjectMgr.h
npcs_special.cppAI / CoreAI / PassiveAI.h
npcs_special.cppEntities / Player / Player.h
npcs_special.cppQuests / QuestDef.h
npcs_special.cppAI / ScriptedAI / ScriptedEscortAI.h
npcs_special.cppAI / ScriptedAI / ScriptedGossip.h
npcs_special.cppScripting / ScriptMgr.h
npcs_special.cppSpells / Auras / SpellAuras.h
npcs_special.cppSpells / SpellHistory.h
npcs_special.cppSpells / SpellInfo.h
npcs_special.cppSpells / SpellMgr.h
npcs_special.cppEntities / Creature / TemporarySummon.h
npcs_special.cppEntities / Vehicle / Vehicle.h
scene_scripts.cppEntities / Player / Player.h
scene_scripts.cppScripting / ScriptMgr.h
world_script_loader.cppWorld / World.h