TrinityCore
World → game Relation
File in server/scripts/World
Includes file in server/game
achievement_scripts.cpp
Battlegrounds
/
Battleground.h
achievement_scripts.cpp
BattlePets
/
BattlePetMgr.h
achievement_scripts.cpp
Entities
/
Creature
/
Creature.h
achievement_scripts.cpp
Entities
/
Player
/
Player.h
achievement_scripts.cpp
Scripting
/
ScriptMgr.h
achievement_scripts.cpp
Server
/
WorldSession.h
action_ip_logger.cpp
Entities
/
Player
/
Player.h
action_ip_logger.cpp
Scripting
/
ScriptMgr.h
action_ip_logger.cpp
World
/
World.h
action_ip_logger.cpp
Server
/
WorldSession.h
areatrigger_scripts.cpp
Entities
/
AreaTrigger
/
AreaTrigger.h
areatrigger_scripts.cpp
AI
/
CoreAI
/
AreaTriggerAI.h
areatrigger_scripts.cpp
DataStores
/
DB2Structure.h
areatrigger_scripts.cpp
Entities
/
GameObject
/
GameObject.h
areatrigger_scripts.cpp
Time
/
GameTime.h
areatrigger_scripts.cpp
Movement
/
MotionMaster.h
areatrigger_scripts.cpp
Globals
/
ObjectAccessor.h
areatrigger_scripts.cpp
Entities
/
Player
/
Player.h
areatrigger_scripts.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
areatrigger_scripts.cpp
Scripting
/
ScriptMgr.h
areatrigger_scripts.cpp
Entities
/
Creature
/
TemporarySummon.h
areatrigger_scripts.cpp
World
/
World.h
areatrigger_scripts.cpp
Maps
/
ZoneScript.h
boosted_xp.cpp
Time
/
GameTime.h
boosted_xp.cpp
Scripting
/
ScriptMgr.h
boosted_xp.cpp
World
/
World.h
boss_emerald_dragons.cpp
Movement
/
MotionMaster.h
boss_emerald_dragons.cpp
AI
/
CoreAI
/
PassiveAI.h
boss_emerald_dragons.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_emerald_dragons.cpp
Scripting
/
ScriptMgr.h
boss_emerald_dragons.cpp
Spells
/
SpellInfo.h
boss_emerald_dragons.cpp
Spells
/
SpellScript.h
chat_log.cpp
Chat
/
Channels
/
Channel.h
chat_log.cpp
Groups
/
Group.h
chat_log.cpp
Guilds
/
Guild.h
chat_log.cpp
Entities
/
Player
/
Player.h
chat_log.cpp
Scripting
/
ScriptMgr.h
conversation_scripts.cpp
Entities
/
Conversation
/
Conversation.h
conversation_scripts.cpp
Entities
/
Player
/
Player.h
conversation_scripts.cpp
Scripting
/
ScriptMgr.h
duel_reset.cpp
Time
/
GameTime.h
duel_reset.cpp
Entities
/
Pet
/
Pet.h
duel_reset.cpp
Entities
/
Player
/
Player.h
duel_reset.cpp
Scripting
/
ScriptMgr.h
duel_reset.cpp
Spells
/
SpellHistory.h
duel_reset.cpp
Spells
/
SpellInfo.h
duel_reset.cpp
Spells
/
SpellMgr.h
duel_reset.cpp
World
/
World.h
go_scripts.cpp
DataStores
/
DB2Structure.h
go_scripts.cpp
Events
/
GameEventMgr.h
go_scripts.cpp
Entities
/
GameObject
/
GameObject.h
go_scripts.cpp
AI
/
CoreAI
/
GameObjectAI.h
go_scripts.cpp
Time
/
GameTime.h
go_scripts.cpp
Movement
/
MotionMaster.h
go_scripts.cpp
Entities
/
Player
/
Player.h
go_scripts.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
go_scripts.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
go_scripts.cpp
Scripting
/
ScriptMgr.h
go_scripts.cpp
Entities
/
Creature
/
TemporarySummon.h
go_scripts.cpp
Server
/
WorldSession.h
item_scripts.cpp
Entities
/
GameObject
/
GameObject.h
item_scripts.cpp
Entities
/
Item
/
Item.h
item_scripts.cpp
Maps
/
Map.h
item_scripts.cpp
Entities
/
Player
/
Player.h
item_scripts.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
item_scripts.cpp
Scripting
/
ScriptMgr.h
item_scripts.cpp
Spells
/
Spell.h
item_scripts.cpp
Spells
/
SpellMgr.h
item_scripts.cpp
Entities
/
Creature
/
TemporarySummon.h
npc_guard.cpp
AI
/
CreatureAIImpl.h
npc_guard.cpp
AI
/
CoreAI
/
GuardAI.h
npc_guard.cpp
Globals
/
ObjectAccessor.h
npc_guard.cpp
Entities
/
Player
/
Player.h
npc_guard.cpp
Scripting
/
ScriptMgr.h
npc_guard.cpp
Spells
/
SpellInfo.h
npc_professions.cpp
Entities
/
Item
/
Item.h
npc_professions.cpp
Entities
/
Player
/
Player.h
npc_professions.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
npc_professions.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
npc_professions.cpp
Scripting
/
ScriptMgr.h
npc_professions.cpp
Spells
/
SpellInfo.h
npc_professions.cpp
Spells
/
SpellMgr.h
npc_professions.cpp
Server
/
WorldSession.h
npcs_special.cpp
Grids
/
Cells
/
CellImpl.h
npcs_special.cpp
Entities
/
Unit
/
CharmInfo.h
npcs_special.cpp
AI
/
CoreAI
/
CombatAI.h
npcs_special.cpp
Texts
/
CreatureTextMgr.h
npcs_special.cpp
Events
/
GameEventMgr.h
npcs_special.cpp
Entities
/
GameObject
/
GameObject.h
npcs_special.cpp
AI
/
CoreAI
/
GameObjectAI.h
npcs_special.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
npcs_special.cpp
Movement
/
MotionMaster.h
npcs_special.cpp
Movement
/
Spline
/
MoveSplineInit.h
npcs_special.cpp
Globals
/
ObjectAccessor.h
npcs_special.cpp
Globals
/
ObjectMgr.h
npcs_special.cpp
AI
/
CoreAI
/
PassiveAI.h
npcs_special.cpp
Entities
/
Player
/
Player.h
npcs_special.cpp
Quests
/
QuestDef.h
npcs_special.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
npcs_special.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
npcs_special.cpp
Scripting
/
ScriptMgr.h
npcs_special.cpp
Spells
/
Auras
/
SpellAuras.h
npcs_special.cpp
Spells
/
SpellHistory.h
npcs_special.cpp
Spells
/
SpellInfo.h
npcs_special.cpp
Spells
/
SpellMgr.h
npcs_special.cpp
Entities
/
Creature
/
TemporarySummon.h
npcs_special.cpp
Entities
/
Vehicle
/
Vehicle.h
scene_scripts.cpp
Entities
/
Player
/
Player.h
scene_scripts.cpp
Scripting
/
ScriptMgr.h
world_script_loader.cpp
World
/
World.h
server
scripts
World
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