18#ifndef QuaternionData_h__
19#define QuaternionData_h__
35 void toEulerAnglesZYX(
float& Z,
float& Y,
float& X)
const;
36 static QuaternionData fromEulerAnglesZYX(
float Z,
float Y,
float X);
friend bool operator==(QuaternionData const &left, QuaternionData const &right)=default
QuaternionData(float X, float Y, float Z, float W)