TrinityCore
QuaternionData.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef QuaternionData_h__
19#define QuaternionData_h__
20
21#include "Define.h"
22
24{
25 float x, y, z, w;
26
27 QuaternionData() : x(0.0f), y(0.0f), z(0.0f), w(1.0f)
28 {
29 }
30 QuaternionData(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W)
31 {
32 }
33
34 bool isUnit() const;
35 void toEulerAnglesZYX(float& Z, float& Y, float& X) const;
36 static QuaternionData fromEulerAnglesZYX(float Z, float Y, float X);
37
38 friend bool operator==(QuaternionData const& left, QuaternionData const& right) = default;
39};
40
41#endif // QuaternionData_h__
#define TC_GAME_API
Definition: Define.h:123
friend bool operator==(QuaternionData const &left, QuaternionData const &right)=default
QuaternionData(float X, float Y, float Z, float W)