#include <DB2LoadInfo.h>
Definition at line 5988 of file DB2LoadInfo.h.
◆ Fields
| constexpr DB2FieldMeta SpellVisualMissileLoadInfo::Fields[23] |
|
staticconstexpr |
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CastOffset1" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CastOffset2" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CastOffset3" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"ImpactOffset1" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"ImpactOffset2" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"ImpactOffset3" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"SpellVisualEffectNameID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"SoundEntriesID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"Attachment" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"DestinationAttachment" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"CastPositionerID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"ImpactPositionerID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FollowGroundHeight" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"FollowGroundDropSpeed" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"FollowGroundApproach" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"SpellMissileMotionID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"AnimKitID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ClutterLevel" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"DecayTimeAfterImpact" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Unused1100" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"SpellVisualMissileSetID" },
}
Definition at line 5990 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: