Holder for Battleground data.
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#include <Player.h>
Holder for Battleground data.
Definition at line 1133 of file Player.h.
◆ BGData()
◆ ClearTaxiPath()
| void BGData::ClearTaxiPath |
( |
| ) |
|
|
inline |
◆ HasTaxiPath()
| bool BGData::HasTaxiPath |
( |
| ) |
const |
|
inline |
◆ bgAfkReportedCount
| uint8 BGData::bgAfkReportedCount |
◆ bgAfkReportedTimer
| time_t BGData::bgAfkReportedTimer |
◆ bgAfkReporter
◆ bgInstanceID
This variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)
Definition at line 1138 of file Player.h.
◆ bgTeam
What side the player will be added to.
Definition at line 1146 of file Player.h.
◆ bgTypeID
◆ joinPos
From where player entered BG.
Definition at line 1151 of file Player.h.
◆ mountSpell
◆ queueId
◆ taxiPath
The documentation for this struct was generated from the following file: