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TrinityCore
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Holder for Battleground data. More...
#include <Player.h>
Public Member Functions | |
| BGData () | |
| void | ClearTaxiPath () |
| bool | HasTaxiPath () const |
Public Attributes | |
| uint32 | bgInstanceID |
| BattlegroundTypeId | bgTypeID |
| GuidSet | bgAfkReporter |
| uint8 | bgAfkReportedCount |
| time_t | bgAfkReportedTimer |
| Team | bgTeam |
| What side the player will be added to. | |
| uint32 | mountSpell |
| uint32 | taxiPath [2] |
| WorldLocation | joinPos |
| From where player entered BG. | |
| BattlegroundQueueTypeId | queueId |
Holder for Battleground data.
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inline |
Definition at line 1119 of file Player.h.
References ClearTaxiPath().
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inline |
Definition at line 1138 of file Player.h.
References taxiPath.
Referenced by BGData(), Player::ProcessDelayedOperations(), and Player::SetBattlegroundEntryPoint().
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inline |
Definition at line 1139 of file Player.h.
References taxiPath.
Referenced by Player::LoadFromDB(), and Player::ProcessDelayedOperations().
| uint8 BGData::bgAfkReportedCount |
Definition at line 1127 of file Player.h.
Referenced by Player::CanReportAfkDueToLimit(), Player::ReportedAfkBy(), and Player::UpdateAfkReport().
| time_t BGData::bgAfkReportedTimer |
Definition at line 1128 of file Player.h.
Referenced by Player::UpdateAfkReport().
| GuidSet BGData::bgAfkReporter |
Definition at line 1126 of file Player.h.
Referenced by Player::ReportedAfkBy().
| uint32 BGData::bgInstanceID |
This variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)
Definition at line 1122 of file Player.h.
Referenced by Player::_LoadBGData(), Player::_SaveBGData(), Player::LoadFromDB(), and Player::SetBattlegroundId().
| Team BGData::bgTeam |
What side the player will be added to.
Definition at line 1130 of file Player.h.
Referenced by Player::_LoadBGData(), Player::_SaveBGData(), Player::GetBGTeam(), and Player::SetBGTeam().
| BattlegroundTypeId BGData::bgTypeID |
Definition at line 1124 of file Player.h.
Referenced by Player::GetBattleground(), Player::LoadFromDB(), and Player::SetBattlegroundId().
| WorldLocation BGData::joinPos |
From where player entered BG.
Definition at line 1135 of file Player.h.
Referenced by Player::_LoadBGData(), Player::_SaveBGData(), Player::SetBattlegroundEntryPoint(), and Player::TeleportToBGEntryPoint().
| uint32 BGData::mountSpell |
Definition at line 1132 of file Player.h.
Referenced by Player::_LoadBGData(), Player::_SaveBGData(), Player::ProcessDelayedOperations(), and Player::SetBattlegroundEntryPoint().
| BattlegroundQueueTypeId BGData::queueId |
Definition at line 1136 of file Player.h.
Referenced by Player::_LoadBGData(), Player::_SaveBGData(), WorldSession::HandleMoveWorldportAck(), Player::LoadFromDB(), and Player::SetBattlegroundId().
| uint32 BGData::taxiPath[2] |
Definition at line 1133 of file Player.h.
Referenced by Player::_LoadBGData(), Player::_SaveBGData(), ClearTaxiPath(), HasTaxiPath(), Player::LoadFromDB(), Player::ProcessDelayedOperations(), and Player::SetBattlegroundEntryPoint().