#include <DB2LoadInfo.h>
Definition at line 6524 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"TitleText" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"TraitSystemID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"BaseNodeGroup" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"FirstTraitNodeID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"PlayerConditionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MinZoom" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MaxZoom" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiTextureKitID" },
}
Definition at line 6526 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: