#include <DB2LoadInfo.h>
Definition at line 5428 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{
false,
FT_FLOAT,
"MissileCastOffset1" },
{
false,
FT_FLOAT,
"MissileCastOffset2" },
{
false,
FT_FLOAT,
"MissileCastOffset3" },
{
false,
FT_FLOAT,
"MissileImpactOffset1" },
{
false,
FT_FLOAT,
"MissileImpactOffset2" },
{
false,
FT_FLOAT,
"MissileImpactOffset3" },
{
false,
FT_INT,
"AnimEventSoundID" },
{
true,
FT_BYTE,
"MissileAttachment" },
{
true,
FT_BYTE,
"MissileDestinationAttachment" },
{
false,
FT_INT,
"MissileCastPositionerID" },
{
false,
FT_INT,
"MissileImpactPositionerID" },
{
true,
FT_INT,
"MissileTargetingKit" },
{
false,
FT_INT,
"HostileSpellVisualID" },
{
false,
FT_INT,
"CasterSpellVisualID" },
{
false,
FT_SHORT,
"SpellVisualMissileSetID" },
{
false,
FT_SHORT,
"DamageNumberDelay" },
{
false,
FT_INT,
"LowViolenceSpellVisualID" },
{
false,
FT_INT,
"RaidSpellVisualMissileSetID" },
{
true,
FT_INT,
"ReducedUnexpectedCameraMovementSpellVisualID" },
}
Definition at line 5430 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: