#include <DB2LoadInfo.h>
Definition at line 5911 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MissileCastOffset1" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MissileCastOffset2" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MissileCastOffset3" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MissileImpactOffset1" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MissileImpactOffset2" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MissileImpactOffset3" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"StateKit" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"AnimEventSoundID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MissileAttachment" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MissileDestinationAttachment" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"MissileCastPositionerID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"MissileImpactPositionerID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MissileTargetingKit" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"HostileSpellVisualID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"CasterSpellVisualID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"SpellVisualMissileSetID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"DamageNumberDelay" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"LowViolenceSpellVisualID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"RaidSpellVisualMissileSetID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ReducedUnexpectedCameraMovementSpellVisualID" },
}
Definition at line 5913 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: