#include <DB2LoadInfo.h>
Definition at line 7101 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Description" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PositionX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PositionY" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PositionZ" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"LookAtX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"LookAtY" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"LookAtZ" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"MapID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"Fov" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TimeOfDay" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"SoundAmbienceID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"Quality" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TextureKit" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"DefaultScenePriority" },
}
Definition at line 7103 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: