TrinityCore
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WarbandSceneLoadInfo Struct Reference

#include <DB2LoadInfo.h>

Static Public Attributes

static constexpr DB2FieldMeta Fields [17]
 
static constexpr DB2LoadInfo Instance { Fields, 17, &WarbandSceneMeta::Instance, HOTFIX_SEL_WARBAND_SCENE }
 

Detailed Description

Definition at line 7101 of file DB2LoadInfo.h.

Member Data Documentation

◆ Fields

constexpr DB2FieldMeta WarbandSceneLoadInfo::Fields[17]
staticconstexpr
Initial value:
=
{
{ .IsSigned = false, .Type = FT_STRING, .Name = "Name" },
{ .IsSigned = false, .Type = FT_STRING, .Name = "Description" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "PositionX" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "PositionY" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "PositionZ" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "LookAtX" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "LookAtY" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "LookAtZ" },
{ .IsSigned = false, .Type = FT_INT, .Name = "ID" },
{ .IsSigned = false, .Type = FT_INT, .Name = "MapID" },
{ .IsSigned = false, .Type = FT_FLOAT, .Name = "Fov" },
{ .IsSigned = true, .Type = FT_INT, .Name = "TimeOfDay" },
{ .IsSigned = true, .Type = FT_INT, .Name = "Flags" },
{ .IsSigned = true, .Type = FT_INT, .Name = "SoundAmbienceID" },
{ .IsSigned = true, .Type = FT_BYTE, .Name = "Quality" },
{ .IsSigned = true, .Type = FT_INT, .Name = "TextureKit" },
{ .IsSigned = true, .Type = FT_INT, .Name = "DefaultScenePriority" },
}
@ FT_FLOAT
Definition Define.h:162
@ FT_STRING
Definition Define.h:160
@ FT_INT
Definition Define.h:163
@ FT_BYTE
Definition Define.h:164

Definition at line 7103 of file DB2LoadInfo.h.

◆ Instance

constexpr DB2LoadInfo WarbandSceneLoadInfo::Instance { Fields, 17, &WarbandSceneMeta::Instance, HOTFIX_SEL_WARBAND_SCENE }
staticconstexpr

Definition at line 7124 of file DB2LoadInfo.h.


The documentation for this struct was generated from the following file: