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WorldStatePackets.cpp
Go to the documentation of this file.
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
WorldStatePackets.h
"
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#include "
PacketOperators.h
"
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namespace
WorldPackets::WorldState
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{
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WorldPacket
const
*
InitWorldStates::Write
()
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{
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_worldPacket
.
reserve
(16 +
Worldstates
.size() * 8);
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_worldPacket
<<
int32
(
MapID
);
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_worldPacket
<<
int32
(
AreaID
);
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_worldPacket
<<
int32
(
SubareaID
);
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_worldPacket << Size<uint32>(
Worldstates
);
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for
(
WorldStateInfo
const
& wsi :
Worldstates
)
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{
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_worldPacket
<<
int32
(wsi.VariableID);
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_worldPacket
<<
int32
(wsi.Value);
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}
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return
&
_worldPacket
;
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}
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WorldPacket
const
*
UpdateWorldState::Write
()
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{
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_worldPacket
<<
uint32
(
VariableID
);
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_worldPacket
<<
int32
(
Value
);
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_worldPacket << Bits<1>(
Hidden
);
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_worldPacket
.
FlushBits
();
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return
&
_worldPacket
;
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}
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}
int32
int32_t int32
Definition
Define.h:150
uint32
uint32_t uint32
Definition
Define.h:154
PacketOperators.h
WorldStatePackets.h
ByteBuffer::reserve
void reserve(size_t ressize)
Definition
ByteBuffer.h:578
ByteBuffer::FlushBits
void FlushBits()
Definition
ByteBuffer.h:141
WorldPacket
Definition
WorldPacket.h:26
WorldPackets::Packet::_worldPacket
WorldPacket _worldPacket
Definition
Packet.h:43
WorldPackets::WorldState::InitWorldStates::Worldstates
std::vector< WorldStateInfo > Worldstates
Definition
WorldStatePackets.h:47
WorldPackets::WorldState::InitWorldStates::MapID
int32 MapID
MapId.
Definition
WorldStatePackets.h:45
WorldPackets::WorldState::InitWorldStates::AreaID
int32 AreaID
ZoneId.
Definition
WorldStatePackets.h:43
WorldPackets::WorldState::InitWorldStates::SubareaID
int32 SubareaID
AreaId.
Definition
WorldStatePackets.h:44
WorldPackets::WorldState::InitWorldStates::Write
WorldPacket const * Write() override
Definition
WorldStatePackets.cpp:23
WorldPackets::WorldState::UpdateWorldState::Value
int32 Value
Definition
WorldStatePackets.h:57
WorldPackets::WorldState::UpdateWorldState::Write
WorldPacket const * Write() override
Definition
WorldStatePackets.cpp:41
WorldPackets::WorldState::UpdateWorldState::VariableID
uint32 VariableID
Definition
WorldStatePackets.h:59
WorldPackets::WorldState::UpdateWorldState::Hidden
bool Hidden
Definition
WorldStatePackets.h:58
WorldPackets::WorldState
Definition
Battlefield.h:88
WorldPackets::WorldState::InitWorldStates::WorldStateInfo
Definition
WorldStatePackets.h:31
server
game
Server
Packets
WorldStatePackets.cpp
Generated on Sun May 10 2026 02:09:03 for TrinityCore by
1.9.8