#include <AuctionHouseMgr.h>
Definition at line 274 of file AuctionHouseMgr.h.
◆ IsReplicationInProgress()
bool AuctionHouseObject::PlayerReplicateThrottleData::IsReplicationInProgress |
( |
| ) |
const |
|
inline |
◆ Cursor
uint32 AuctionHouseObject::PlayerReplicateThrottleData::Cursor = 0 |
◆ Global
uint32 AuctionHouseObject::PlayerReplicateThrottleData::Global = 0 |
◆ NextAllowedReplication
TimePoint AuctionHouseObject::PlayerReplicateThrottleData::NextAllowedReplication = TimePoint::min() |
◆ Tombstone
uint32 AuctionHouseObject::PlayerReplicateThrottleData::Tombstone = 0 |
The documentation for this struct was generated from the following file: