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| | DuelResetScript () |
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| void | OnDuelStart (Player *player1, Player *player2) override |
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| void | OnDuelEnd (Player *winner, Player *loser, DuelCompleteType type) override |
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| | ~PlayerScript () |
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| virtual void | OnPVPKill (Player *killer, Player *killed) |
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| virtual void | OnCreatureKill (Player *killer, Creature *killed) |
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| virtual void | OnPlayerKilledByCreature (Creature *killer, Player *killed) |
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| virtual void | OnLevelChanged (Player *player, uint8 oldLevel) |
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| virtual void | OnFreeTalentPointsChanged (Player *player, uint32 points) |
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| virtual void | OnTalentsReset (Player *player, bool noCost) |
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| virtual void | OnMoneyChanged (Player *player, int64 &amount) |
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| virtual void | OnMoneyLimit (Player *player, int64 amount) |
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| virtual void | OnGiveXP (Player *player, uint32 &amount, Unit *victim) |
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| virtual void | OnReputationChange (Player *player, uint32 factionId, int32 &standing, bool incremental) |
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| virtual void | OnDuelRequest (Player *target, Player *challenger) |
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| virtual void | OnChat (Player *player, uint32 type, uint32 lang, std::string &msg) |
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| virtual void | OnChat (Player *player, uint32 type, uint32 lang, std::string &msg, Player *receiver) |
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| virtual void | OnChat (Player *player, uint32 type, uint32 lang, std::string &msg, Group *group) |
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| virtual void | OnChat (Player *player, uint32 type, uint32 lang, std::string &msg, Guild *guild) |
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| virtual void | OnChat (Player *player, uint32 type, uint32 lang, std::string &msg, Channel *channel) |
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| virtual void | OnClearEmote (Player *player) |
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| virtual void | OnTextEmote (Player *player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid) |
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| virtual void | OnSpellCast (Player *player, Spell *spell, bool skipCheck) |
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| virtual void | OnLogin (Player *player, bool firstLogin) |
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| virtual void | OnLogout (Player *player) |
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| virtual void | OnCreate (Player *player) |
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| virtual void | OnDelete (ObjectGuid guid, uint32 accountId) |
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| virtual void | OnFailedDelete (ObjectGuid guid, uint32 accountId) |
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| virtual void | OnSave (Player *player) |
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| virtual void | OnBindToInstance (Player *player, Difficulty difficulty, uint32 mapId, bool permanent, uint8 extendState) |
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| virtual void | OnUpdateZone (Player *player, uint32 newZone, uint32 newArea) |
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| virtual void | OnMapChanged (Player *player) |
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| virtual void | OnQuestStatusChange (Player *player, uint32 questId) |
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| virtual void | OnPlayerRepop (Player *player) |
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| virtual void | OnMovieComplete (Player *player, uint32 movieId) |
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| | ScriptObject (ScriptObject const &right)=delete |
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| | ScriptObject (ScriptObject &&right)=delete |
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| ScriptObject & | operator= (ScriptObject const &right)=delete |
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| ScriptObject & | operator= (ScriptObject &&right)=delete |
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| std::string const & | GetName () const |
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Definition at line 27 of file duel_reset.cpp.