TrinityCore
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go_ahune_ice_stone Struct Reference
+ Inheritance diagram for go_ahune_ice_stone:

Public Member Functions

bool OnGossipSelect (Player *player, uint32, uint32) override
 
 GameObjectAI (GameObject *go, uint32 scriptId={}) noexcept
 
 GameObjectAI (GameObjectAI const &)=delete
 
 GameObjectAI (GameObjectAI &&)=delete
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go, uint32 scriptId={}) noexcept
 
 GameObjectAI (GameObjectAI const &)=delete
 
 GameObjectAI (GameObjectAI &&)=delete
 
GameObjectAI & operator= (GameObjectAI const &)=delete
 
GameObjectAI & operator= (GameObjectAI &&)=delete
 
virtual ~GameObjectAI ()
 
uint32 GetId () const
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32 param)
 
virtual void SetGUID (ObjectGuid const &guid, int32 id)
 
virtual ObjectGuid GetGUID (int32 id) const
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player const *player)
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual bool OnReportUse (Player *)
 
virtual void Destroyed (WorldObject *, uint32)
 
virtual void Damaged (WorldObject *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnLootStateChanged (uint32, Unit *)
 
virtual void OnStateChanged (uint32)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual bool OnCapturePointAssaulted (Player *)
 
virtual bool OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Definition at line 805 of file boss_ahune.cpp.

Member Function Documentation

◆ GameObjectAI() [1/3]

GameObjectAI::GameObjectAI ( GameObject *  go,
uint32  scriptId = {} 
)
explicitnoexcept

Definition at line 53 of file GameObjectAI.cpp.

◆ GameObjectAI() [2/3]

GameObjectAI::GameObjectAI ( GameObjectAI &&  )
delete

◆ GameObjectAI() [3/3]

GameObjectAI::GameObjectAI ( GameObjectAI const &  )
delete

◆ OnGossipSelect()

bool go_ahune_ice_stone::OnGossipSelect ( Player *  player,
uint32  ,
uint32   
)
inlineoverridevirtual

The documentation for this struct was generated from the following file: