#include <DB2LoadInfo.h>
Definition at line 28 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Description" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Title" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Reward" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"InstanceID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"Faction" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Supercedes" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"Category" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MinimumCriteria" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"Points" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UiOrder" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"IconFileID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardItemID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"CriteriaTree" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"SharesCriteria" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"CovenantID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HiddenBeforeDisplaySeason" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"LegacyAfterTimeEvent" },
}
Definition at line 30 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: