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go_pirate_day_music::go_pirate_day_musicAI Struct Reference
+ Inheritance diagram for go_pirate_day_music::go_pirate_day_musicAI:

Public Member Functions

 go_pirate_day_musicAI (GameObject *go)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go, uint32 scriptId={}) noexcept
 
 GameObjectAI (GameObjectAI const &)=delete
 
 GameObjectAI (GameObjectAI &&)=delete
 
GameObjectAI & operator= (GameObjectAI const &)=delete
 
GameObjectAI & operator= (GameObjectAI &&)=delete
 
virtual ~GameObjectAI ()
 
uint32 GetId () const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32 param)
 
virtual void SetGUID (ObjectGuid const &guid, int32 id)
 
virtual ObjectGuid GetGUID (int32 id) const
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player const *player)
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual bool OnReportUse (Player *)
 
virtual void Destroyed (WorldObject *, uint32)
 
virtual void Damaged (WorldObject *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnLootStateChanged (uint32, Unit *)
 
virtual void OnStateChanged (uint32)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual bool OnCapturePointAssaulted (Player *)
 
virtual bool OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Definition at line 934 of file go_scripts.cpp.

Constructor & Destructor Documentation

◆ go_pirate_day_musicAI()

go_pirate_day_music::go_pirate_day_musicAI::go_pirate_day_musicAI ( GameObject *  go)
inline

Definition at line 936 of file go_scripts.cpp.

References _events, EVENT_PDM_START_MUSIC, and EventMap::ScheduleEvent().

Member Function Documentation

◆ UpdateAI()

void go_pirate_day_music::go_pirate_day_musicAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Member Data Documentation

◆ _events

EventMap go_pirate_day_music::go_pirate_day_musicAI::_events
private

Definition at line 960 of file go_scripts.cpp.

Referenced by go_pirate_day_musicAI(), and UpdateAI().


The documentation for this struct was generated from the following file: