TrinityCore
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TotemAI.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_TOTEMAI_H
19#define TRINITY_TOTEMAI_H
20
21#include "PassiveAI.h"
22
23class Creature;
24class Totem;
25
27{
28 public:
29 explicit TotemAI(Creature* creature, uint32 scriptId = {}) noexcept;
30
31 void AttackStart(Unit* victim) override;
32
33 void UpdateAI(uint32 diff) override;
34 static int32 Permissible(Creature const* creature);
35
36 private:
38};
39#endif
#define TC_GAME_API
Definition Define.h:129
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
Definition PassiveAI.h:60
void UpdateAI(uint32) override
Definition PassiveAI.h:63
ObjectGuid _victimGUID
Definition TotemAI.h:37
Definition Totem.h:31
Definition Unit.h:635