#include <DB2LoadInfo.h>
Definition at line 201 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PosX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PosY" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PosZ" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"ContinentID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"PhaseUseFlags" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"PhaseID" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"PhaseGroupID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"Radius" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"BoxLength" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"BoxWidth" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"BoxHeight" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"BoxYaw" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"ShapeType" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"ShapeID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AreaTriggerActionSetID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
}
Definition at line 203 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: