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TrinityCore
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#include "Duration.h"#include "LootItemType.h"#include "ObjectDefines.h"#include "Optional.h"#include "QuestDef.h"#include "UnitAI.h"
Include dependency graph for CreatureAI.h:
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Classes | |
| class | CreatureAI |
Macros | |
| #define | TIME_INTERVAL_LOOK 5000 |
| #define | VISIBILITY_RANGE 10000 |
Typedefs | |
| typedef std::vector< AreaBoundary const * > | CreatureBoundary |
Enumerations | |
| enum | Permitions : int32 { PERMIT_BASE_NO = -1 , PERMIT_BASE_IDLE = 1 , PERMIT_BASE_REACTIVE = 100 , PERMIT_BASE_PROACTIVE = 200 , PERMIT_BASE_FACTION_SPECIFIC = 400 , PERMIT_BASE_SPECIAL = 800 } |
| enum | SCEquip { EQUIP_NO_CHANGE = -1 , EQUIP_UNEQUIP = 0 } |
| #define TIME_INTERVAL_LOOK 5000 |
Definition at line 41 of file CreatureAI.h.
| #define VISIBILITY_RANGE 10000 |
Definition at line 42 of file CreatureAI.h.
| typedef std::vector<AreaBoundary const*> CreatureBoundary |
Definition at line 39 of file CreatureAI.h.
| enum Permitions : int32 |
| Enumerator | |
|---|---|
| PERMIT_BASE_NO | |
| PERMIT_BASE_IDLE | |
| PERMIT_BASE_REACTIVE | |
| PERMIT_BASE_PROACTIVE | |
| PERMIT_BASE_FACTION_SPECIFIC | |
| PERMIT_BASE_SPECIAL | |
Definition at line 44 of file CreatureAI.h.
| enum SCEquip |
| Enumerator | |
|---|---|
| EQUIP_NO_CHANGE | |
| EQUIP_UNEQUIP | |
Definition at line 54 of file CreatureAI.h.