#include <OutdoorPvPZM.h>
Definition at line 155 of file OutdoorPvPZM.h.
◆ OPvPCapturePointZM_Graveyard()
OPvPCapturePointZM_Graveyard::OPvPCapturePointZM_Graveyard |
( |
OutdoorPvP * |
pvp | ) |
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◆ ChangeState()
void OPvPCapturePointZM_Graveyard::ChangeState |
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| ) |
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inlineoverridevirtual |
◆ GetFlagCarrierGUID()
ObjectGuid OPvPCapturePointZM_Graveyard::GetFlagCarrierGUID |
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const |
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inline |
◆ GetGraveyardState()
uint32 OPvPCapturePointZM_Graveyard::GetGraveyardState |
( |
| ) |
const |
◆ HandleDropFlag()
bool OPvPCapturePointZM_Graveyard::HandleDropFlag |
( |
Player * |
player, |
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uint32 |
spellId |
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) |
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overridevirtual |
◆ HandleOpenGo()
◆ SetBeaconState()
void OPvPCapturePointZM_Graveyard::SetBeaconState |
( |
uint32 |
controlling_team | ) |
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◆ SetFlagCarrierGUID()
void OPvPCapturePointZM_Graveyard::SetFlagCarrierGUID |
( |
ObjectGuid |
guid | ) |
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inline |
◆ Update()
void OPvPCapturePointZM_Graveyard::Update |
( |
uint32 |
diff | ) |
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overridevirtual |
◆ UpdateTowerState()
void OPvPCapturePointZM_Graveyard::UpdateTowerState |
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| ) |
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◆ m_BothControllingFaction
uint32 OPvPCapturePointZM_Graveyard::m_BothControllingFaction |
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protected |
◆ m_FlagCarrierGUID
ObjectGuid OPvPCapturePointZM_Graveyard::m_FlagCarrierGUID |
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protected |
◆ m_GraveyardState
uint32 OPvPCapturePointZM_Graveyard::m_GraveyardState |
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protected |
The documentation for this class was generated from the following files: