TrinityCore
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WorldPackets::AuctionHouse::AuctionListItemsResult Class Referencefinal

#include <AuctionHousePackets.h>

+ Inheritance diagram for WorldPackets::AuctionHouse::AuctionListItemsResult:

Public Member Functions

 AuctionListItemsResult ()
 
WorldPacket const * Write () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
 
void Read () final
 
void Clear ()
 
WorldPacket && Move ()
 
void ShrinkToFit ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packet & operator= (Packet const &right)=delete
 
WorldPacket const * GetRawPacket () const
 
size_t GetSize () const
 
ConnectionType GetConnection () const
 

Public Attributes

std::vector< AuctionItem > Items
 
uint32 TotalCount = 0
 number of auctions
 
uint32 TotalQuantity = 0
 number of items (summing stack counts)
 
uint32 DesiredDelay = 0
 
AuctionHouseListType ListType = AuctionHouseListType(0)
 
bool HasMoreResults = false
 
AuctionBucketKey BucketKey
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Detailed Description

Definition at line 462 of file AuctionHousePackets.h.

Constructor & Destructor Documentation

◆ AuctionListItemsResult()

WorldPackets::AuctionHouse::AuctionListItemsResult::AuctionListItemsResult ( )
inlineexplicit

Definition at line 465 of file AuctionHousePackets.h.

Member Function Documentation

◆ Write()

Member Data Documentation

◆ BucketKey

AuctionBucketKey WorldPackets::AuctionHouse::AuctionListItemsResult::BucketKey

◆ DesiredDelay

uint32 WorldPackets::AuctionHouse::AuctionListItemsResult::DesiredDelay = 0

◆ HasMoreResults

bool WorldPackets::AuctionHouse::AuctionListItemsResult::HasMoreResults = false

◆ Items

std::vector<AuctionItem> WorldPackets::AuctionHouse::AuctionListItemsResult::Items

◆ ListType

AuctionHouseListType WorldPackets::AuctionHouse::AuctionListItemsResult::ListType = AuctionHouseListType(0)

◆ TotalCount

uint32 WorldPackets::AuctionHouse::AuctionListItemsResult::TotalCount = 0

◆ TotalQuantity

uint32 WorldPackets::AuctionHouse::AuctionListItemsResult::TotalQuantity = 0

number of items (summing stack counts)

Definition at line 471 of file AuctionHousePackets.h.

Referenced by AuctionHouseObject::BuildListAuctionItems(), AuctionHouseObject::BuildListAuctionItems(), and Write().


The documentation for this class was generated from the following files: