#include <DB2LoadInfo.h>
Definition at line 1729 of file DB2LoadInfo.h.
◆ Fields
| constexpr DB2FieldMeta DestructibleModelDataLoadInfo::Fields[23] |
|
staticconstexpr |
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State0ImpactEffectDoodadSet" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"State0AmbientDoodadSet" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"State1Wmo" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State1DestructionDoodadSet" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State1ImpactEffectDoodadSet" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"State1AmbientDoodadSet" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"State2Wmo" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State2DestructionDoodadSet" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State2ImpactEffectDoodadSet" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"State2AmbientDoodadSet" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"State3Wmo" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"State3InitDoodadSet" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"State3AmbientDoodadSet" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"EjectDirection" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"DoNotHighlight" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"State0Wmo" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"HealEffect" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"HealEffectSpeed" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State0NameSet" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State1NameSet" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State2NameSet" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"State3NameSet" },
}
Definition at line 1731 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: