TrinityCore
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FactionState Struct Reference

#include <ReputationMgr.h>

Public Attributes

uint32 ID
 
RepListID ReputationListID
 
int32 Standing
 
int32 VisualStandingIncrease
 
EnumFlag< ReputationFlags > Flags = ReputationFlags::None
 
bool needSend
 
bool needSave
 

Detailed Description

Definition at line 52 of file ReputationMgr.h.

Member Data Documentation

◆ Flags

◆ ID

◆ needSave

◆ needSend

◆ ReputationListID

RepListID FactionState::ReputationListID

◆ Standing

int32 FactionState::Standing

Definition at line 56 of file ReputationMgr.h.

Referenced by ReputationMgr::Initialize(), and ReputationMgr::LoadFromDB().

◆ VisualStandingIncrease

int32 FactionState::VisualStandingIncrease

Definition at line 57 of file ReputationMgr.h.

Referenced by ReputationMgr::Initialize().


The documentation for this struct was generated from the following file: