#include <DB2LoadInfo.h>
Definition at line 3548 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Description" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MapX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MapY" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"JournalInstanceID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"DungeonEncounterID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"OrderIndex" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"FirstSectionID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UiMapID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"MapDisplayConditionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"DifficultyMask" },
}
Definition at line 3550 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: