#include <DB2LoadInfo.h>
Definition at line 4005 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Message" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"DifficultyID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"LockID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"ResetInterval" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MaxPlayers" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"ItemContext" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ItemContextPickerID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ContentTuningID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"WorldStateExpressionID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"MapID" },
}
Definition at line 4007 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: