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TrinityCore
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#include <DBCEnums.h>
Public Attributes | |
| float | X |
| float | Y |
| float | Z |
Definition at line 33 of file DBCEnums.h.
| float DBCPosition3D::X |
Definition at line 35 of file DBCEnums.h.
Referenced by Player::ActivateTaxiPathTo(), Player::ContinueTaxiFlight(), VehicleJoinEvent::Execute(), DB2Manager::GetDefaultMapLight(), FlightPathMovementGenerator::GetResetPosition(), go_commandscript::HandleGoAreaTriggerCommand(), go_commandscript::HandleGoTaxinodeCommand(), WorldSession::HandleMoveSplineDoneOpcode(), DB2Manager::IndexLoadedStores(), Garrison::InitializePlots(), Player::IsInAreaTrigger(), GameObject::IsInRange(), IsNodeIncludedInShortenedPath(), Player::LoadFromDB(), readCamera(), and GameObjectType::Transport::Update().
| float DBCPosition3D::Y |
Definition at line 36 of file DBCEnums.h.
Referenced by Player::ActivateTaxiPathTo(), Player::ContinueTaxiFlight(), VehicleJoinEvent::Execute(), DB2Manager::GetDefaultMapLight(), FlightPathMovementGenerator::GetResetPosition(), go_commandscript::HandleGoAreaTriggerCommand(), go_commandscript::HandleGoTaxinodeCommand(), WorldSession::HandleMoveSplineDoneOpcode(), DB2Manager::IndexLoadedStores(), Garrison::InitializePlots(), Player::IsInAreaTrigger(), GameObject::IsInRange(), IsNodeIncludedInShortenedPath(), Player::LoadFromDB(), readCamera(), and GameObjectType::Transport::Update().
| float DBCPosition3D::Z |
Definition at line 37 of file DBCEnums.h.
Referenced by Player::ActivateTaxiPathTo(), Player::ContinueTaxiFlight(), VehicleJoinEvent::Execute(), DB2Manager::GetDefaultMapLight(), FlightPathMovementGenerator::GetResetPosition(), go_commandscript::HandleGoAreaTriggerCommand(), go_commandscript::HandleGoTaxinodeCommand(), WorldSession::HandleMoveSplineDoneOpcode(), DB2Manager::IndexLoadedStores(), Garrison::InitializePlots(), Player::IsInAreaTrigger(), GameObject::IsInRange(), Player::LoadFromDB(), readCamera(), and GameObjectType::Transport::Update().