TrinityCore
shadowfang_keep.cpp
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1 /*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "SpellAuraEffects.h"
20#include "SpellScript.h"
21#include "Unit.h"
22
23// 7057 - Haunting Spirits
25{
26 void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
27 {
28 isPeriodic = true;
29 amplitude = (irand(0, 60) + 30) * IN_MILLISECONDS;
30 }
31
32 void HandleDummyTick(AuraEffect const* aurEff)
33 {
34 GetTarget()->CastSpell(nullptr, aurEff->GetAmount(), true);
35 }
36
38 {
40 }
41
42 void Register() override
43 {
47 }
48};
49
51{
53}
@ IN_MILLISECONDS
Definition: Common.h:35
int32_t int32
Definition: Define.h:138
int32 irand(int32 min, int32 max)
Definition: Random.cpp:35
#define RegisterSpellScript(spell_script)
Definition: ScriptMgr.h:1369
@ EFFECT_0
Definition: SharedDefines.h:30
@ SPELL_AURA_DUMMY
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:2046
#define AuraEffectUpdatePeriodicFn(F, I, N)
Definition: SpellScript.h:2052
#define AuraEffectCalcPeriodicFn(F, I, N)
Definition: SpellScript.h:2064
void CalculatePeriodic(Unit *caster, bool resetPeriodicTimer=true, bool load=false)
int32 GetAmount() const
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
Definition: SpellScript.h:2063
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:2045
Unit * GetCaster() const
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
Definition: SpellScript.h:2051
Unit * GetTarget() const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition: Object.cpp:2896
void HandleUpdatePeriodic(AuraEffect *aurEff)
void CalcPeriodic(AuraEffect const *, bool &isPeriodic, int32 &amplitude)
void HandleDummyTick(AuraEffect const *aurEff)
void AddSC_shadowfang_keep()