#include <DB2LoadInfo.h>
Definition at line 4981 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Description" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Title" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"ScenarioID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"Criteriatreeid" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RelatedStep" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"Supersedes" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"OrderIndex" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"VisibilityPlayerConditionID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"WidgetSetID" },
}
Definition at line 4983 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: