#include "Define.h"
#include "EnumFlag.h"
#include <string>
Go to the source code of this file.
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enum class | Movement::MoveSplineFlagEnum : uint32 {
Movement::None = 0x00000000
, Movement::Unknown_0x1 = 0x00000001
, Movement::Unknown_0x2 = 0x00000002
, Movement::Unknown_0x4 = 0x00000004
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Movement::JumpOrientationFixed = 0x00000008
, Movement::FallingSlow = 0x00000010
, Movement::Done = 0x00000020
, Movement::Falling = 0x00000040
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Movement::No_Spline = 0x00000080
, Movement::Unknown_0x100 = 0x00000100
, Movement::Flying = 0x00000200
, Movement::OrientationFixed = 0x00000400
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Movement::Catmullrom = 0x00000800
, Movement::Cyclic = 0x00001000
, Movement::Enter_Cycle = 0x00002000
, Movement::Frozen = 0x00004000
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Movement::TransportEnter = 0x00008000
, Movement::TransportExit = 0x00010000
, Movement::Unknown_0x20000 = 0x00020000
, Movement::Unknown_0x40000 = 0x00040000
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Movement::Backward = 0x00080000
, Movement::SmoothGroundPath = 0x00100000
, Movement::CanSwim = 0x00200000
, Movement::UncompressedPath = 0x00400000
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Movement::Unknown_0x800000 = 0x00800000
, Movement::FastSteering = 0x01000000
, Movement::Animation = 0x02000000
, Movement::Parabolic = 0x04000000
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Movement::FadeObject = 0x08000000
, Movement::Steering = 0x10000000
, Movement::UnlimitedSpeed = 0x20000000
, Movement::Unknown_0x40000000 = 0x40000000
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Movement::Unknown_0x80000000 = 0x80000000
, Movement::Mask_No_Monster_Move = Done
, Movement::Mask_Unused
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◆ MAKE_FLAG_ACCESSOR_FIELD
#define MAKE_FLAG_ACCESSOR_FIELD |
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flag | ) |
FlagAccessor<MoveSplineFlagEnum::flag> flag |