TrinityCore
GtBaseMPEntry Struct Reference

#include <GameTables.h>

Public Attributes

float Rogue = 0.0f
 
float Druid = 0.0f
 
float Hunter = 0.0f
 
float Mage = 0.0f
 
float Paladin = 0.0f
 
float Priest = 0.0f
 
float Shaman = 0.0f
 
float Warlock = 0.0f
 
float Warrior = 0.0f
 
float DeathKnight = 0.0f
 
float Monk = 0.0f
 
float DemonHunter = 0.0f
 
float Evoker = 0.0f
 
float Adventurer = 0.0f
 

Detailed Description

Definition at line 43 of file GameTables.h.

Member Data Documentation

◆ Adventurer

float GtBaseMPEntry::Adventurer = 0.0f

Definition at line 58 of file GameTables.h.

◆ DeathKnight

float GtBaseMPEntry::DeathKnight = 0.0f

Definition at line 54 of file GameTables.h.

◆ DemonHunter

float GtBaseMPEntry::DemonHunter = 0.0f

Definition at line 56 of file GameTables.h.

◆ Druid

float GtBaseMPEntry::Druid = 0.0f

Definition at line 46 of file GameTables.h.

◆ Evoker

float GtBaseMPEntry::Evoker = 0.0f

Definition at line 57 of file GameTables.h.

◆ Hunter

float GtBaseMPEntry::Hunter = 0.0f

Definition at line 47 of file GameTables.h.

◆ Mage

float GtBaseMPEntry::Mage = 0.0f

Definition at line 48 of file GameTables.h.

◆ Monk

float GtBaseMPEntry::Monk = 0.0f

Definition at line 55 of file GameTables.h.

◆ Paladin

float GtBaseMPEntry::Paladin = 0.0f

Definition at line 49 of file GameTables.h.

◆ Priest

float GtBaseMPEntry::Priest = 0.0f

Definition at line 50 of file GameTables.h.

◆ Rogue

float GtBaseMPEntry::Rogue = 0.0f

Definition at line 45 of file GameTables.h.

◆ Shaman

float GtBaseMPEntry::Shaman = 0.0f

Definition at line 51 of file GameTables.h.

◆ Warlock

float GtBaseMPEntry::Warlock = 0.0f

Definition at line 52 of file GameTables.h.

◆ Warrior

float GtBaseMPEntry::Warrior = 0.0f

Definition at line 53 of file GameTables.h.


The documentation for this struct was generated from the following file: