This is the complete list of members for GameObjectAIFactory< REAL_GO_AI, is_db_allowed >, including all inherited members.
_isDBAllowed | SelectableAI< GameObject, GameObjectAI > | private |
_key | FactoryHolder< GameObjectAI, GameObject > | private |
_scriptId | SelectableAI< GameObject, GameObjectAI > | private |
Create(GameObject *go) const override | GameObjectAIFactory< REAL_GO_AI, is_db_allowed > | inlinevirtual |
FactoryHolder(std::string const &k) | FactoryHolder< GameObjectAI, GameObject > | inlineexplicit |
FactoryHolderRegistry typedef | FactoryHolder< GameObjectAI, GameObject > | |
GameObjectAIFactory(std::string const &name) | GameObjectAIFactory< REAL_GO_AI, is_db_allowed > | inline |
GetScriptId() const | SelectableAI< GameObject, GameObjectAI > | inline |
IsScriptNameAllowedInDB() const final override | SelectableAI< GameObject, GameObjectAI > | inlinevirtual |
Permit(GameObject const *go) const override | GameObjectAIFactory< REAL_GO_AI, is_db_allowed > | inlinevirtual |
RegisterSelf() | FactoryHolder< GameObjectAI, GameObject > | inline |
SelectableAI(std::string const &name, uint32 scriptId, bool isDBAllowed) | SelectableAI< GameObject, GameObjectAI > | inline |
~DBPermit() | DBPermit | inlinevirtual |
~FactoryHolder() | FactoryHolder< GameObjectAI, GameObject > | inlinevirtual |
~Permissible() | Permissible< GameObject > | inlinevirtual |