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TrinityCore
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#include <GameObjectAIFactory.h>
Inheritance diagram for GameObjectAIFactory< REAL_GO_AI, is_db_allowed >:Public Member Functions | |
| GameObjectAIFactory (std::string const &name) | |
| GameObjectAI * | Create (GameObject *go) const override |
| int32 | Permit (GameObject const *go) const override |
Public Member Functions inherited from SelectableAI< GameObject, GameObjectAI > | |
| SelectableAI (std::string const &name, uint32 scriptId, bool isDBAllowed) | |
| bool | IsScriptNameAllowedInDB () const final override |
| uint32 | GetScriptId () const |
Public Member Functions inherited from FactoryHolder< T, O, Key > | |
| FactoryHolder (Key const &k) | |
| virtual | ~FactoryHolder () |
| void | RegisterSelf () |
| virtual T * | Create (O *object=nullptr) const =0 |
| Abstract Factory create method. | |
Public Member Functions inherited from Permissible< T > | |
| virtual | ~Permissible () |
| virtual int32 | Permit (T const *) const =0 |
Public Member Functions inherited from DBPermit | |
| virtual | ~DBPermit () |
Additional Inherited Members | |
Public Types inherited from FactoryHolder< T, O, Key > | |
| typedef ObjectRegistry< FactoryHolder< T, O, Key >, Key > | FactoryHolderRegistry |
Definition at line 28 of file GameObjectAIFactory.h.
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inline |
Definition at line 30 of file GameObjectAIFactory.h.
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inlineoverride |
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inlineoverride |
Definition at line 38 of file GameObjectAIFactory.h.