Definition at line 1643 of file GameEventMgr.cpp.
◆ GameEventAIHookWorker()
| GameEventAIHookWorker::GameEventAIHookWorker |
( |
uint16 |
eventId, |
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bool |
activate |
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) |
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inline |
◆ Visit() [1/3]
| void GameEventAIHookWorker::Visit |
( |
std::unordered_map< ObjectGuid, Creature * > & |
creatureMap | ) |
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inline |
◆ Visit() [2/3]
◆ Visit() [3/3]
template<class T >
| void GameEventAIHookWorker::Visit |
( |
std::unordered_map< ObjectGuid, T * > & |
| ) |
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inline |
◆ _activate
| bool GameEventAIHookWorker::_activate |
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private |
◆ _eventId
| uint16 GameEventAIHookWorker::_eventId |
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private |
The documentation for this class was generated from the following file: