TrinityCore
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boss_balinda.cpp File Reference
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
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Go to the source code of this file.

Classes

struct  boss_balinda
 

Enumerations

enum  Spells {
  SPELL_ARCANE_EXPLOSION = 46608 , SPELL_CONE_OF_COLD = 38384 , SPELL_FIREBALL = 46988 , SPELL_FROSTBOLT = 46987 ,
  SPELL_SUMMON_WATER_ELEMENTAL = 45067 , SPELL_ICEBLOCK = 46604
}
 
enum  Texts { SAY_AGGRO = 0 , SAY_EVADE = 1 , SAY_SALVATION = 2 }
 
enum  Action { ACTION_BUFF_YELL = -30001 }
 
enum  Events {
  EVENT_ARCANE_EXPLOSION = 1 , EVENT_CONE_OF_COLD , EVENT_FIREBOLT , EVENT_FROSTBOLT ,
  EVENT_SUMMON_WATER_ELEMENTAL , EVENT_CHECK_RESET
}
 

Functions

void AddSC_boss_balinda ()
 

Enumeration Type Documentation

◆ Action

enum Action
Enumerator
ACTION_BUFF_YELL 

Definition at line 39 of file boss_balinda.cpp.

◆ Events

enum Events
Enumerator
EVENT_ARCANE_EXPLOSION 
EVENT_CONE_OF_COLD 
EVENT_FIREBOLT 
EVENT_FROSTBOLT 
EVENT_SUMMON_WATER_ELEMENTAL 
EVENT_CHECK_RESET 

Definition at line 44 of file boss_balinda.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_ARCANE_EXPLOSION 
SPELL_CONE_OF_COLD 
SPELL_FIREBALL 
SPELL_FROSTBOLT 
SPELL_SUMMON_WATER_ELEMENTAL 
SPELL_ICEBLOCK 

Definition at line 22 of file boss_balinda.cpp.

◆ Texts

enum Texts
Enumerator
SAY_AGGRO 
SAY_EVADE 
SAY_SALVATION 

Definition at line 32 of file boss_balinda.cpp.

Function Documentation

◆ AddSC_boss_balinda()

void AddSC_boss_balinda ( )

Definition at line 181 of file boss_balinda.cpp.

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