TrinityCore
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WorldPackets::Battleground::BattlefieldStatusHeader Struct Reference

#include <BattlegroundPackets.h>

Public Attributes

WorldPackets::LFG::RideTicket Ticket
 
std::vector< uint64 > QueueID
 
uint8 RangeMin = 0
 
uint8 RangeMax = 0
 
uint8 TeamSize = 0
 
uint32 InstanceID = 0
 
bool RegisteredMatch = false
 
bool TournamentRules = false
 

Detailed Description

Definition at line 167 of file BattlegroundPackets.h.

Member Data Documentation

◆ InstanceID

uint32 WorldPackets::Battleground::BattlefieldStatusHeader::InstanceID = 0

◆ QueueID

std::vector<uint64> WorldPackets::Battleground::BattlefieldStatusHeader::QueueID

◆ RangeMax

uint8 WorldPackets::Battleground::BattlefieldStatusHeader::RangeMax = 0

◆ RangeMin

uint8 WorldPackets::Battleground::BattlefieldStatusHeader::RangeMin = 0

◆ RegisteredMatch

bool WorldPackets::Battleground::BattlefieldStatusHeader::RegisteredMatch = false

◆ TeamSize

uint8 WorldPackets::Battleground::BattlefieldStatusHeader::TeamSize = 0

◆ Ticket

WorldPackets::LFG::RideTicket WorldPackets::Battleground::BattlefieldStatusHeader::Ticket

◆ TournamentRules

bool WorldPackets::Battleground::BattlefieldStatusHeader::TournamentRules = false

The documentation for this struct was generated from the following file: