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AuctionHouseBot.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef AUCTION_HOUSE_BOT_H
19#define AUCTION_HOUSE_BOT_H
20
21#include "Define.h"
22#include "ObjectGuid.h"
23#include "SharedDefines.h"
24#include <string>
25#include <unordered_map>
26#include <vector>
27
29class AuctionBotBuyer;
30
31// shadow of ItemQualities with skipped ITEM_QUALITY_HEIRLOOM, anything after ITEM_QUALITY_ARTIFACT(6) in fact
32// EnumUtils: DESCRIBE THIS
43
44#define MAX_AUCTION_QUALITY 7
45
46// EnumUtils: DESCRIBE THIS
53
54#define MAX_AUCTION_HOUSE_TYPE 3
55
57{
165
199
207
208// All basic config data used by other AHBot classes for self-configure.
210{
211private:
214
215public:
220
221 static AuctionBotConfig* instance();
222
223 bool Initialize();
224 std::string const& GetAHBotIncludes() const { return _AHBotIncludes; }
225 std::string const& GetAHBotExcludes() const { return _AHBotExcludes; }
226
227 uint32 GetConfig(AuctionBotConfigUInt32Values index) const { return _configUint32Values[index]; }
228 bool GetConfig(AuctionBotConfigBoolValues index) const { return _configBoolValues[index]; }
229 float GetConfig(AuctionBotConfigFloatValues index) const { return _configFloatValues[index]; }
230 void SetConfig(AuctionBotConfigBoolValues index, bool value) { _configBoolValues[index] = value; }
231 void SetConfig(AuctionBotConfigUInt32Values index, uint32 value) { _configUint32Values[index] = value; }
232 void SetConfig(AuctionBotConfigFloatValues index, float value) { _configFloatValues[index] = value; }
233
234 uint32 GetConfigItemAmountRatio(AuctionHouseType houseType) const;
235 uint32 GetConfigPriceRatio(AuctionHouseType houseType) const;
236 bool GetConfigBuyerEnabled(AuctionHouseType houseType) const;
237 uint32 GetConfigItemQualityAmount(AuctionQuality quality) const;
238
239 uint32 GetItemPerCycleBoost() const { return _itemsPerCycleBoost; }
240 uint32 GetItemPerCycleNormal() const { return _itemsPerCycleNormal; }
241 ObjectGuid GetRandChar() const;
242 ObjectGuid GetRandCharExclude(ObjectGuid exclude) const;
243 bool IsBotChar(ObjectGuid characterID) const;
244 void Reload() { GetConfigFromFile(); }
245
246 uint32 GetAuctionHouseId(AuctionHouseType houseType) const;
247 static char const* GetHouseTypeName(AuctionHouseType houseType);
248
249private:
250 std::string _AHBotIncludes;
251 std::string _AHBotExcludes;
252 std::vector<ObjectGuid> _AHBotCharacters;
255
257 bool _configBoolValues[CONFIG_UINT32_AHBOT_BOOL_COUNT];
258 float _configFloatValues[CONFIG_AHBOT_FLOAT_COUNT];
259
260 void SetAHBotIncludes(const std::string& AHBotIncludes) { _AHBotIncludes = AHBotIncludes; }
261 void SetAHBotExcludes(const std::string& AHBotExcludes) { _AHBotExcludes = AHBotExcludes; }
262
263 void SetConfig(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue);
264 void SetConfigMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 maxvalue);
265 void SetConfigMinMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue);
266 void SetConfig(AuctionBotConfigBoolValues index, char const* fieldname, bool defvalue);
267 void SetConfig(AuctionBotConfigFloatValues index, char const* fieldname, float defvalue);
268 void GetConfigFromFile();
269};
270
271#define sAuctionBotConfig AuctionBotConfig::instance()
272
274{
275public:
276 AuctionBotAgent() = default;
281 virtual ~AuctionBotAgent() = default;
282 virtual bool Initialize() = 0;
283 virtual bool Update(AuctionHouseType houseType) = 0;
284};
285
287{
289 std::unordered_map<AuctionQuality, uint32> QualityInfo;
290};
291
292// This class handle both Selling and Buying method
293// (holder of AuctionBotBuyer and AuctionBotSeller objects)
295{
296private:
299
300public:
305
306 static AuctionHouseBot* instance();
307
308 void Update();
309 void Initialize();
310
311 // Followed method is mainly used by cs_ahbot.cpp for in-game/console command
312 void SetItemsRatio(uint32 al, uint32 ho, uint32 ne);
313 void SetItemsRatioForHouse(AuctionHouseType house, uint32 val);
314 void SetItemsAmount(std::array<uint32, MAX_AUCTION_QUALITY> const& amounts);
315 void SetItemsAmountForQuality(AuctionQuality quality, uint32 val);
316 void ReloadAllConfig();
317 void Rebuild(bool all);
318
319 void PrepareStatusInfos(std::array<AuctionHouseBotStatusInfoPerType, MAX_AUCTION_HOUSE_TYPE>& statusInfo);
320private:
321 void InitializeAgents();
322
325
326 uint32 _operationSelector; // 0..2*MAX_AUCTION_HOUSE_TYPE-1
327};
328
329#define sAuctionBot AuctionHouseBot::instance()
330
331#endif
AuctionBotConfigUInt32Values
@ CONFIG_AHBOT_BUYER_BASEPRICE_GRAY
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GRAY
@ CONFIG_AHBOT_NEUTRAL_PRICE_RATIO
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_ORANGE
@ CONFIG_AHBOT_BUYER_RECHECK_INTERVAL
@ CONFIG_AHBOT_ITEM_MIN_REQ_LEVEL
@ CONFIG_AHBOT_ITEM_GREEN_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC
@ CONFIG_AHBOT_ITEM_MAX_REQ_LEVEL
@ CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL
@ CONFIG_AHBOT_CLASS_GLYPH_PRIORITY
@ CONFIG_AHBOT_BUYER_BASEPRICE_BLUE
@ CONFIG_AHBOT_HORDE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_QUEST_PRIORITY
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER
@ CONFIG_AHBOT_CLASS_PROJECTILE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_GEM_PRIORITY
@ CONFIG_AHBOT_CLASS_QUIVER_PRIORITY
@ CONFIG_AHBOT_CLASS_GLYPH_MIN_REQ_LEVEL
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM
@ CONFIG_AHBOT_CLASS_CONTAINER_PRICE_RATIO
@ CONFIG_AHBOT_BUYER_BASEPRICE_PURPLE
@ CONFIG_AHBOT_CLASS_MISC_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_PERMANENT_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_SKILL_RANK
@ CONFIG_AHBOT_CLASS_MISC_PRIORITY
@ CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_SKILL_RANK
@ CONFIG_AHBOT_ITEM_GRAY_PRICE_RATIO
@ CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST
@ CONFIG_AHBOT_CLASS_RECIPE_PRIORITY
@ CONFIG_AHBOT_CLASS_ARMOR_PRIORITY
@ CONFIG_AHBOT_BUYER_BASEPRICE_YELLOW
@ CONFIG_AHBOT_CLASS_GLYPH_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_TRADEGOOD_PRIORITY
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_YELLOW
@ CONFIG_AHBOT_CLASS_TRADEGOOD_MIN_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_REAGENT_PRIORITY
@ CONFIG_AHBOT_MAXTIME
@ CONFIG_AHBOT_ITEM_ORANGE_AMOUNT
@ CONFIG_AHBOT_CLASS_GLYPH_MAX_ITEM_LEVEL
@ CONFIG_AHBOT_ITEM_WHITE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_KEY_PRIORITY
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC
@ CONFIG_AHBOT_BUYER_BASEPRICE_ORANGE
@ CONFIG_AHBOT_ITEM_BLUE_AMOUNT
@ CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO
@ CONFIG_AHBOT_CLASS_QUEST_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_REQ_LEVEL
@ CONFIG_AHBOT_CLASS_QUIVER_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_PROJECTILE_PRIORITY
@ CONFIG_AHBOT_CLASS_CONSUMABLE_PRIORITY
@ CONFIG_AHBOT_CLASS_GEM_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_GLYPH_MIN_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_MONEY_PRICE_RATIO
@ CONFIG_AHBOT_MINTIME
@ CONFIG_AHBOT_CLASS_CONTAINER_PRIORITY
@ CONFIG_AHBOT_CLASS_GENERIC_PRIORITY
@ CONFIG_AHBOT_ITEM_MAX_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_CONSUMABLE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_GENERIC_PRICE_RATIO
@ CONFIG_AHBOT_ITEM_GREEN_AMOUNT
@ CONFIG_AHBOT_CLASS_KEY_PRICE_RATIO
@ CONFIG_AHBOT_ITEM_ORANGE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD
@ CONFIG_AHBOT_CLASS_GLYPH_MAX_REQ_LEVEL
@ CONFIG_AHBOT_BUYER_BASEPRICE_GREEN
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT
@ CONFIG_AHBOT_ITEM_WHITE_AMOUNT
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_BLUE
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_PURPLE
@ CONFIG_AHBOT_ITEM_MIN_SKILL_RANK
@ CONFIG_UINT32_AHBOT_UINT32_COUNT
@ CONFIG_AHBOT_CLASS_TRADEGOOD_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_WEAPON_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_ARMOR_PRICE_RATIO
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_WHITE
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER
@ CONFIG_AHBOT_ITEM_BLUE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE
@ CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO
@ CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR
@ CONFIG_AHBOT_ITEM_GRAY_AMOUNT
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY
@ CONFIG_AHBOT_ITEM_YELLOW_PRICE_RATIO
@ CONFIG_AHBOT_ITEM_MAX_SKILL_RANK
@ CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO
@ CONFIG_AHBOT_ITEM_MIN_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_REAGENT_PRICE_RATIO
@ CONFIG_AHBOT_ITEM_PURPLE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE
@ CONFIG_AHBOT_CLASS_RECIPE_PRICE_RATIO
@ CONFIG_AHBOT_ALLIANCE_PRICE_RATIO
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GREEN
@ CONFIG_AHBOT_ITEM_YELLOW_AMOUNT
@ CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL
@ CONFIG_AHBOT_ACCOUNT_ID
@ CONFIG_AHBOT_ITEM_PURPLE_AMOUNT
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE
@ CONFIG_AHBOT_CLASS_WEAPON_PRIORITY
@ CONFIG_AHBOT_BUYER_BASEPRICE_WHITE
@ CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_REQ_LEVEL
AuctionBotConfigFloatValues
@ CONFIG_AHBOT_BIDPRICE_MIN
@ CONFIG_AHBOT_FLOAT_COUNT
@ CONFIG_AHBOT_BUYER_CHANCE_FACTOR
@ CONFIG_AHBOT_BIDPRICE_MAX
AuctionQuality
@ AUCTION_QUALITY_ORANGE
@ AUCTION_QUALITY_WHITE
@ AUCTION_QUALITY_PURPLE
@ AUCTION_QUALITY_BLUE
@ AUCTION_QUALITY_YELLOW
@ AUCTION_QUALITY_GREEN
@ AUCTION_QUALITY_GRAY
AuctionHouseType
@ AUCTION_HOUSE_NEUTRAL
@ AUCTION_HOUSE_HORDE
@ AUCTION_HOUSE_ALLIANCE
AuctionBotConfigBoolValues
@ CONFIG_AHBOT_CLASS_QUIVER_ALLOW_ZERO
@ CONFIG_AHBOT_ITEMS_MISC
@ CONFIG_AHBOT_CLASS_CONSUMABLE_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_TRADEGOOD_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_GEM_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_RECIPE_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_CONTAINER_ALLOW_ZERO
@ CONFIG_UINT32_AHBOT_BOOL_COUNT
@ CONFIG_AHBOT_CLASS_KEY_ALLOW_ZERO
@ CONFIG_AHBOT_LOCKBOX_ENABLED
@ CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED
@ CONFIG_AHBOT_BUYER_ENABLED
@ CONFIG_AHBOT_CLASS_REAGENT_ALLOW_ZERO
@ CONFIG_AHBOT_BUYER_HORDE_ENABLED
@ CONFIG_AHBOT_CLASS_PROJECTILE_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_QUEST_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_ARMOR_ALLOW_ZERO
@ CONFIG_AHBOT_BIND_QUEST
@ CONFIG_AHBOT_ITEMS_VENDOR
@ CONFIG_AHBOT_BIND_EQUIP
@ CONFIG_AHBOT_BIND_NO
@ CONFIG_AHBOT_CLASS_GLYPH_ALLOW_ZERO
@ CONFIG_AHBOT_BIND_PICKUP
@ CONFIG_AHBOT_CLASS_WEAPON_ALLOW_ZERO
@ CONFIG_AHBOT_ITEMS_LOOT
@ CONFIG_AHBOT_SELLER_ENABLED
@ CONFIG_AHBOT_CLASS_MISC_ALLOW_ZERO
@ CONFIG_AHBOT_BIND_USE
@ CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED
@ CONFIG_AHBOT_BUYPRICE_SELLER
#define TC_GAME_API
Definition Define.h:129
uint32_t uint32
Definition Define.h:154
@ ITEM_QUALITY_UNCOMMON
@ ITEM_QUALITY_RARE
@ ITEM_QUALITY_NORMAL
@ ITEM_QUALITY_LEGENDARY
@ ITEM_QUALITY_POOR
@ ITEM_QUALITY_ARTIFACT
@ ITEM_QUALITY_EPIC
AuctionBotAgent & operator=(AuctionBotAgent const &)=delete
AuctionBotAgent & operator=(AuctionBotAgent &&)=delete
AuctionBotAgent()=default
virtual bool Initialize()=0
virtual bool Update(AuctionHouseType houseType)=0
AuctionBotAgent(AuctionBotAgent const &)=delete
AuctionBotAgent(AuctionBotAgent &&)=delete
virtual ~AuctionBotAgent()=default
uint32 GetItemPerCycleNormal() const
AuctionBotConfig & operator=(AuctionBotConfig const &)=delete
std::string const & GetAHBotExcludes() const
AuctionBotConfig(AuctionBotConfig const &)=delete
uint32 GetItemPerCycleBoost() const
std::string const & GetAHBotIncludes() const
std::string _AHBotIncludes
AuctionBotConfig(AuctionBotConfig &&)=delete
float GetConfig(AuctionBotConfigFloatValues index) const
uint32 GetConfig(AuctionBotConfigUInt32Values index) const
bool GetConfig(AuctionBotConfigBoolValues index) const
void SetConfig(AuctionBotConfigFloatValues index, float value)
AuctionBotConfig & operator=(AuctionBotConfig &&)=delete
void SetConfig(AuctionBotConfigUInt32Values index, uint32 value)
void SetConfig(AuctionBotConfigBoolValues index, bool value)
void SetAHBotIncludes(const std::string &AHBotIncludes)
std::string _AHBotExcludes
void SetAHBotExcludes(const std::string &AHBotExcludes)
std::vector< ObjectGuid > _AHBotCharacters
AuctionHouseBot & operator=(AuctionHouseBot &&)=delete
AuctionHouseBot(AuctionHouseBot &&)=delete
AuctionHouseBot & operator=(AuctionHouseBot const &)=delete
AuctionBotBuyer * _buyer
AuctionHouseBot(AuctionHouseBot const &)=delete
AuctionBotSeller * _seller
std::unordered_map< AuctionQuality, uint32 > QualityInfo