TrinityCore
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LootItem Member List

This is the complete list of members for LootItem, including all inherited members.

AddAllowedLooter(Player const *player)LootItem
AllowedForPlayer(Player const *player, Loot const *loot) constLootItem
AllowedForPlayer(Player const *player, LootStoreItem const &lootStoreItem, bool strictUsabilityCheck)LootItemstatic
allowedGUIDsLootItem
BonusListIDsLootItem
conditionsLootItem
contextLootItem
countLootItem
CurrencyAllowedForPlayer(Player const *player, uint32 currencyId, bool needs_quest, ConditionsReference const &conditions)LootItemstatic
follow_loot_rulesLootItem
freeforallLootItem
GetAllowedLooters() constLootIteminline
GetUiTypeForPlayer(Player const *player, Loot const &loot) constLootItem
HasAllowedLooter(ObjectGuid const &looter) constLootItem
is_blockedLootItem
is_countedLootItem
is_lootedLootItem
is_underthresholdLootItem
ItemAllowedForPlayer(Player const *player, Loot const *loot, uint32 itemid, bool needs_quest, bool follow_loot_rules, bool strictUsabilityCheck, ConditionsReference const &conditions)LootItemstatic
itemidLootItem
LootItem(LootStoreItem const &li)LootItemexplicit
LootItem()=defaultLootItem
LootItem(LootItem const &)LootItem
LootItem(LootItem &&) noexceptLootItem
LootListIdLootItem
needs_questLootItem
operator=(LootItem const &)LootItem
operator=(LootItem &&) noexceptLootItem
randomBonusListIdLootItem
rollWinnerGUIDLootItem
TrackingQuestAllowedForPlayer(Player const *player, uint32 questId, ConditionsReference const &conditions)LootItemstatic
typeLootItem
~LootItem()LootItem