#include <Loot.h>
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| static bool | AllowedForPlayer (Player const *player, LootStoreItem const &lootStoreItem, bool strictUsabilityCheck) |
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| static bool | ItemAllowedForPlayer (Player const *player, Loot const *loot, uint32 itemid, bool needs_quest, bool follow_loot_rules, bool strictUsabilityCheck, ConditionsReference const &conditions) |
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| static bool | CurrencyAllowedForPlayer (Player const *player, uint32 currencyId, bool needs_quest, ConditionsReference const &conditions) |
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| static bool | TrackingQuestAllowedForPlayer (Player const *player, uint32 questId, ConditionsReference const &conditions) |
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Definition at line 176 of file Loot.h.
◆ LootItem() [1/4]
◆ LootItem() [2/4]
◆ LootItem() [3/4]
◆ LootItem() [4/4]
◆ ~LootItem()
◆ AddAllowedLooter()
| void LootItem::AddAllowedLooter |
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Player const * |
player | ) |
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◆ AllowedForPlayer() [1/2]
| bool LootItem::AllowedForPlayer |
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Player const * |
player, |
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Loot const * |
loot |
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) |
| const |
◆ AllowedForPlayer() [2/2]
| bool LootItem::AllowedForPlayer |
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Player const * |
player, |
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LootStoreItem const & |
lootStoreItem, |
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bool |
strictUsabilityCheck |
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) |
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static |
◆ CurrencyAllowedForPlayer()
◆ GetAllowedLooters()
| GuidSet const & LootItem::GetAllowedLooters |
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const |
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inline |
◆ GetUiTypeForPlayer()
◆ HasAllowedLooter()
| bool LootItem::HasAllowedLooter |
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ObjectGuid const & |
looter | ) |
const |
◆ ItemAllowedForPlayer()
| bool LootItem::ItemAllowedForPlayer |
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Player const * |
player, |
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Loot const * |
loot, |
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uint32 |
itemid, |
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bool |
needs_quest, |
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bool |
follow_loot_rules, |
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bool |
strictUsabilityCheck, |
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ConditionsReference const & |
conditions |
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) |
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static |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ TrackingQuestAllowedForPlayer()
◆ allowedGUIDs
◆ BonusListIDs
| std::vector<int32> LootItem::BonusListIDs |
◆ conditions
◆ context
◆ count
◆ follow_loot_rules
| bool LootItem::follow_loot_rules |
◆ freeforall
| bool LootItem::freeforall |
◆ is_blocked
| bool LootItem::is_blocked |
◆ is_counted
| bool LootItem::is_counted |
◆ is_looted
◆ is_underthreshold
| bool LootItem::is_underthreshold |
◆ itemid
◆ LootListId
| uint32 LootItem::LootListId = 0 |
◆ needs_quest
| bool LootItem::needs_quest |
◆ randomBonusListId
◆ rollWinnerGUID
◆ type
The documentation for this struct was generated from the following files: