#include "ScriptMgr.h"
#include "Item.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
Go to the source code of this file.
|
| enum | Gossips { GOSSIP_ZAP = 6092
, GOSSIP_JHORDY = 6094
, GOSSIP_KABLAM = 8308
, GOSSIP_SMILES = 8306
} |
| |
| enum | ProfessionSpells { S_GOBLIN = 20222
, S_GNOMISH = 20219
} |
| |
| enum | EngineeringTrinkets {
NPC_ZAP = 14742
, NPC_JHORDY = 14743
, NPC_KABLAM = 21493
, NPC_SMILES = 21494
,
SPELL_LEARN_TO_EVERLOOK = 23490
, SPELL_LEARN_TO_GADGET = 23491
, SPELL_LEARN_TO_AREA52 = 36956
, SPELL_LEARN_TO_TOSHLEY = 36957
,
SPELL_TO_EVERLOOK = 23486
, SPELL_TO_GADGET = 23489
, SPELL_TO_AREA52 = 36954
, SPELL_TO_TOSHLEY = 36955
} |
| |
◆ EngineeringTrinkets
| Enumerator |
|---|
| NPC_ZAP | |
| NPC_JHORDY | |
| NPC_KABLAM | |
| NPC_SMILES | |
| SPELL_LEARN_TO_EVERLOOK | |
| SPELL_LEARN_TO_GADGET | |
| SPELL_LEARN_TO_AREA52 | |
| SPELL_LEARN_TO_TOSHLEY | |
| SPELL_TO_EVERLOOK | |
| SPELL_TO_GADGET | |
| SPELL_TO_AREA52 | |
| SPELL_TO_TOSHLEY | |
Definition at line 50 of file npc_professions.cpp.
◆ Gossips
| Enumerator |
|---|
| GOSSIP_ZAP | |
| GOSSIP_JHORDY | |
| GOSSIP_KABLAM | |
| GOSSIP_SMILES | |
Definition at line 28 of file npc_professions.cpp.
◆ ProfessionSpells
◆ AddSC_npc_professions()
| void AddSC_npc_professions |
( |
| ) |
|