#include <SceneObject.h>
Definition at line 47 of file SceneObject.h.
◆ ValuesUpdateForPlayerWithMaskSender()
| SceneObject::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender |
( |
SceneObject const * |
owner | ) |
|
|
inlineexplicit |
◆ operator()()
| void SceneObject::ValuesUpdateForPlayerWithMaskSender::operator() |
( |
Player const * |
player | ) |
const |
◆ IgnoreNestedChangesMask
| bool SceneObject::ValuesUpdateForPlayerWithMaskSender::IgnoreNestedChangesMask |
◆ ObjectMask
◆ Owner
| SceneObject const* SceneObject::ValuesUpdateForPlayerWithMaskSender::Owner |
◆ SceneObjectMask
The documentation for this struct was generated from the following files: