SceneObject::ValuesUpdateForPlayerWithMaskSender Struct Reference

#include <SceneObject.h>

Public Member Functions

 ValuesUpdateForPlayerWithMaskSender (SceneObject const *owner)
void operator() (Player const *player) const

Public Attributes

SceneObject const * Owner
UF::ObjectData::Base ObjectMask
UF::SceneObjectData::Base SceneObjectMask

Detailed Description

Definition at line 47 of file SceneObject.h.

Constructor & Destructor Documentation

◆ ValuesUpdateForPlayerWithMaskSender()

SceneObject::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender ( SceneObject const *  owner)

Definition at line 49 of file SceneObject.h.

Member Function Documentation

◆ operator()()

void SceneObject::ValuesUpdateForPlayerWithMaskSender::operator() ( Player const *  player) const

Definition at line 192 of file SceneObject.cpp.

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Member Data Documentation

◆ ObjectMask

UF::ObjectData::Base SceneObject::ValuesUpdateForPlayerWithMaskSender::ObjectMask

Definition at line 52 of file SceneObject.h.

◆ Owner

SceneObject const* SceneObject::ValuesUpdateForPlayerWithMaskSender::Owner

Definition at line 51 of file SceneObject.h.

◆ SceneObjectMask

UF::SceneObjectData::Base SceneObject::ValuesUpdateForPlayerWithMaskSender::SceneObjectMask

Definition at line 53 of file SceneObject.h.

The documentation for this struct was generated from the following files: