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TrinityCore
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This is the complete list of members for PhasingHandler, including all inherited members.
| AddPhase(WorldObject *object, uint32 phaseId, bool updateVisibility) | PhasingHandler | static |
| AddPhase(WorldObject *object, uint32 phaseId, ObjectGuid const &personalGuid, bool updateVisibility, ControlledUnitVisitor &visitor) | PhasingHandler | privatestatic |
| AddPhaseGroup(WorldObject *object, uint32 phaseGroupId, bool updateVisibility) | PhasingHandler | static |
| AddPhaseGroup(WorldObject *object, std::vector< uint32 > const *phasesInGroup, ObjectGuid const &personalGuid, bool updateVisibility, ControlledUnitVisitor &visitor) | PhasingHandler | privatestatic |
| AddVisibleMapId(WorldObject *object, uint32 visibleMapId) | PhasingHandler | static |
| AddVisibleMapId(WorldObject *object, uint32 visibleMapId, ControlledUnitVisitor &visitor) | PhasingHandler | privatestatic |
| ControlledUnitVisitor | PhasingHandler | private |
| FillPartyMemberPhase(WorldPackets::Party::PartyMemberPhaseStates *partyMemberPhases, PhaseShift const &phaseShift) | PhasingHandler | static |
| FormatPhases(PhaseShift const &phaseShift) | PhasingHandler | static |
| GetAlwaysVisiblePhaseShift() | PhasingHandler | static |
| GetEmptyPhaseShift() | PhasingHandler | static |
| GetTerrainMapId(PhaseShift const &phaseShift, uint32 mapId, TerrainInfo const *terrain, float x, float y) | PhasingHandler | static |
| InDbPhaseShift(WorldObject const *object, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId) | PhasingHandler | static |
| InheritPhaseShift(WorldObject *target, WorldObject const *source) | PhasingHandler | static |
| InitDbPersonalOwnership(PhaseShift &phaseShift, ObjectGuid const &personalGuid) | PhasingHandler | static |
| InitDbPhaseShift(PhaseShift &phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId) | PhasingHandler | static |
| InitDbVisibleMapId(PhaseShift &phaseShift, int32 visibleMapId) | PhasingHandler | static |
| IsPersonalPhase(uint32 phaseId) | PhasingHandler | static |
| OnAreaChange(WorldObject *object) | PhasingHandler | static |
| OnConditionChange(WorldObject *object, bool updateVisibility=true) | PhasingHandler | static |
| OnMapChange(WorldObject *object) | PhasingHandler | static |
| PrintToChat(ChatHandler *chat, WorldObject const *target) | PhasingHandler | static |
| RemovePhase(WorldObject *object, uint32 phaseId, bool updateVisibility) | PhasingHandler | static |
| RemovePhase(WorldObject *object, uint32 phaseId, bool updateVisibility, ControlledUnitVisitor &visitor) | PhasingHandler | privatestatic |
| RemovePhaseGroup(WorldObject *object, uint32 phaseGroupId, bool updateVisibility) | PhasingHandler | static |
| RemovePhaseGroup(WorldObject *object, std::vector< uint32 > const *phasesInGroup, bool updateVisibility, ControlledUnitVisitor &visitor) | PhasingHandler | privatestatic |
| RemoveVisibleMapId(WorldObject *object, uint32 visibleMapId) | PhasingHandler | static |
| RemoveVisibleMapId(WorldObject *object, uint32 visibleMapId, ControlledUnitVisitor &visitor) | PhasingHandler | privatestatic |
| ResetPhaseShift(WorldObject *object) | PhasingHandler | static |
| SendToPlayer(Player const *player, PhaseShift const &phaseShift) | PhasingHandler | static |
| SendToPlayer(Player const *player) | PhasingHandler | static |
| SetAlwaysVisible(WorldObject *object, bool apply, bool updateVisibility) | PhasingHandler | static |
| SetInversed(WorldObject *object, bool apply, bool updateVisibility) | PhasingHandler | static |
| UpdateVisibilityIfNeeded(WorldObject *object, bool updateVisibility, bool changed) | PhasingHandler | privatestatic |