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static void | AddPhase (WorldObject *object, uint32 phaseId, bool updateVisibility) |
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static void | RemovePhase (WorldObject *object, uint32 phaseId, bool updateVisibility) |
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static void | AddPhaseGroup (WorldObject *object, uint32 phaseGroupId, bool updateVisibility) |
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static void | RemovePhaseGroup (WorldObject *object, uint32 phaseGroupId, bool updateVisibility) |
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static void | AddVisibleMapId (WorldObject *object, uint32 visibleMapId) |
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static void | RemoveVisibleMapId (WorldObject *object, uint32 visibleMapId) |
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static void | ResetPhaseShift (WorldObject *object) |
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static void | InheritPhaseShift (WorldObject *target, WorldObject const *source) |
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static void | OnMapChange (WorldObject *object) |
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static void | OnAreaChange (WorldObject *object) |
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static bool | OnConditionChange (WorldObject *object, bool updateVisibility=true) |
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static void | SendToPlayer (Player const *player, PhaseShift const &phaseShift) |
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static void | SendToPlayer (Player const *player) |
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static void | FillPartyMemberPhase (WorldPackets::Party::PartyMemberPhaseStates *partyMemberPhases, PhaseShift const &phaseShift) |
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static PhaseShift const & | GetEmptyPhaseShift () |
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static PhaseShift const & | GetAlwaysVisiblePhaseShift () |
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static void | InitDbPhaseShift (PhaseShift &phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId) |
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static void | InitDbPersonalOwnership (PhaseShift &phaseShift, ObjectGuid const &personalGuid) |
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static void | InitDbVisibleMapId (PhaseShift &phaseShift, int32 visibleMapId) |
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static bool | InDbPhaseShift (WorldObject const *object, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId) |
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static uint32 | GetTerrainMapId (PhaseShift const &phaseShift, uint32 mapId, TerrainInfo const *terrain, float x, float y) |
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static void | SetAlwaysVisible (WorldObject *object, bool apply, bool updateVisibility) |
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static void | SetInversed (WorldObject *object, bool apply, bool updateVisibility) |
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static void | PrintToChat (ChatHandler *chat, WorldObject const *target) |
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static std::string | FormatPhases (PhaseShift const &phaseShift) |
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static bool | IsPersonalPhase (uint32 phaseId) |
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static void | AddPhase (WorldObject *object, uint32 phaseId, ObjectGuid const &personalGuid, bool updateVisibility, ControlledUnitVisitor &visitor) |
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static void | RemovePhase (WorldObject *object, uint32 phaseId, bool updateVisibility, ControlledUnitVisitor &visitor) |
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static void | AddPhaseGroup (WorldObject *object, std::vector< uint32 > const *phasesInGroup, ObjectGuid const &personalGuid, bool updateVisibility, ControlledUnitVisitor &visitor) |
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static void | RemovePhaseGroup (WorldObject *object, std::vector< uint32 > const *phasesInGroup, bool updateVisibility, ControlledUnitVisitor &visitor) |
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static void | AddVisibleMapId (WorldObject *object, uint32 visibleMapId, ControlledUnitVisitor &visitor) |
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static void | RemoveVisibleMapId (WorldObject *object, uint32 visibleMapId, ControlledUnitVisitor &visitor) |
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static void | UpdateVisibilityIfNeeded (WorldObject *object, bool updateVisibility, bool changed) |
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Definition at line 39 of file PhasingHandler.h.