#include <SmartScriptMgr.h>
Definition at line 198 of file SmartScriptMgr.h.
◆ LOSHostilityMode
◆ [union]
◆ action
◆ area
◆ [struct]
| struct { ... } SmartEvent::aura |
◆ [struct]
| struct { ... } SmartEvent::charm |
◆ cooldownMax
| uint32 SmartEvent::cooldownMax |
◆ cooldownMin
| uint32 SmartEvent::cooldownMin |
◆ count
◆ [struct]
| struct { ... } SmartEvent::counter |
◆ creature
◆ creatureEntry
| uint32 SmartEvent::creatureEntry |
◆ [struct]
| struct { ... } SmartEvent::dataSet |
◆ dist
◆ [struct]
| struct { ... } SmartEvent::distance |
◆ [struct]
| struct { ... } SmartEvent::doAction |
◆ emote [1/2]
◆ [struct] [2/2]
| struct { ... } SmartEvent::emote |
◆ entry
◆ event_chance
| uint32 SmartEvent::event_chance |
◆ event_flags
| uint32 SmartEvent::event_flags |
◆ event_phase_mask
| uint32 SmartEvent::event_phase_mask |
◆ eventId
◆ [struct]
| struct { ... } SmartEvent::eventInform |
◆ filter
◆ [struct]
| struct { ... } SmartEvent::friendlyCC |
◆ [struct]
| struct { ... } SmartEvent::friendlyHealthPct |
◆ [struct]
| struct { ... } SmartEvent::gameEvent |
◆ gameEventId
| uint32 SmartEvent::gameEventId |
◆ [struct]
| struct { ... } SmartEvent::goLootStateChanged |
◆ [struct]
| struct { ... } SmartEvent::gossip |
◆ [struct]
| struct { ... } SmartEvent::gossipHello |
◆ guid
◆ hostilityMode
| uint32 SmartEvent::hostilityMode |
Hostility mode of the event. 0: hostile, 1: not hostile, 2: any.
Definition at line 235 of file SmartScriptMgr.h.
◆ id
◆ [struct]
| struct { ... } SmartEvent::instancePlayerEnter |
◆ [struct]
| struct { ... } SmartEvent::kill |
◆ lootState
◆ [struct]
| struct { ... } SmartEvent::los |
◆ map
◆ max
◆ maxDist
◆ maxHpPct
◆ min
◆ minHpPct
◆ [struct]
| struct { ... } SmartEvent::minMax |
◆ [struct]
| struct { ... } SmartEvent::minMaxRepeat |
◆ [struct]
| struct { ... } SmartEvent::missingBuff |
◆ [struct]
| struct { ... } SmartEvent::movementInform |
◆ onRemove
◆ param1
◆ param2
◆ param3
◆ param4
◆ param5
◆ param_string
| std::string SmartEvent::param_string |
◆ pathID
◆ playerOnly
◆ pointID
◆ quest [1/2]
◆ [struct] [2/2]
| struct { ... } SmartEvent::quest |
◆ [struct]
| struct { ... } SmartEvent::questObjective |
◆ radius
◆ [struct]
| struct { ... } SmartEvent::raw |
◆ repeat
◆ repeatMax
◆ repeatMin
◆ [struct]
| struct { ... } SmartEvent::respawn |
◆ school
◆ sender
◆ spell
◆ [struct]
| struct { ... } SmartEvent::spellCast |
◆ [struct]
| struct { ... } SmartEvent::spellHit |
◆ spellId
◆ [struct]
| struct { ... } SmartEvent::summoned |
◆ [struct]
| struct { ... } SmartEvent::targetCasting |
◆ team
◆ textGroupID
| uint32 SmartEvent::textGroupID |
◆ [struct]
| struct { ... } SmartEvent::textOver |
◆ [struct]
| struct { ... } SmartEvent::timedEvent |
◆ [struct]
| struct { ... } SmartEvent::transportAddCreature |
◆ [struct]
| struct { ... } SmartEvent::transportRelocate |
◆ type [1/2]
◆ type [2/2]
◆ value
◆ [struct]
| struct { ... } SmartEvent::waypoint |
The documentation for this struct was generated from the following file: